Train Anywhere: A Solo Practice Guide for Any Martial Art
Mat Manual companion guide to "The Empty Room: How to Practice Alone and Make It Count." Print it. The article gives the method: one target, a steady session shape, honest feedback. This guide gives the sessions themsel…
| Art | Cross-Art |
|---|---|
| Family | Cross-Art |
| Level | all-levels |
| Format | plan |
| Topics | fundamentals, forms, sparring, training-plans |
| Access | Free — full text and PDF |
Free in full
Read every section on this page, or take the printable PDF to training. This is one of Mat Manual's designated free sampler guides — the same data-packed standard as the paid shelf, offered free so you can judge the guides before buying one.
Mat Manual companion guide to "The Empty Room: How to Practice Alone and Make It Count." Print it. The article gives the method: one target, a steady session shape, honest feedback. This guide gives the sessions themselves — drill menus, timed templates, ladders, finishers, checklists, and plans you can run in a living room, a garage, a hotel room, or a park, with no partner and, if needed, no equipment at all.
Name: ______________________________ Gym/Dojo: ______________________________ Art: ______________________________
SAFETY, BEFORE ANYTHING ELSE ☐ Solo grappling work in this guide is movement and flow only. No chokes, no joint locks, no throws, and no submissions are practiced alone, on furniture, or on an untrained helper. Ever. ☐ Practice only techniques you have been taught in class. This guide organizes practice; it does not introduce new techniques to test at speed at home. ☐ Clear the space before every session: floor, walls, furniture, and overhead. If overhead room is in doubt, no weapon or training tool is raised in that space. ☐ Keep full-power striking for pads, bags, and supervised class work. Air strikes in this guide are crisp and controlled, about seventy percent, so your joints — not a target — are not what stops the limb. ☐ Stop for sharp pain, joint pain, a pinch, numbness, dizziness, or chest pain. Muscle effort is normal. Pain that changes how you move is a stop signal, and a recurring one is a conversation with your instructor and a clinician. ☐ Never practice falls, rolls, or bridges on a hard floor. Use a mat, or clear carpet for slow movement only, and keep your head and spine protected. ☐ Keep pets and small children out of the practice area during rounds, keep water nearby, and leave at least one full rest day in every week.
Part 1: Choose One Target
Every session in this guide runs on one target. Write it before you warm up. A target you cannot judge is a wish, so use the builder and the bank below.
The Target Builder
Finish this sentence: "By the end of this session, ______ will happen on ______ of 10 reps, checked by ______."
| Slot | Good choices | Example |
|---|---|---|
| The action | Rechamber, guard return, stance landing, pivot, frame, stand-up base | Rechamber after every front kick |
| The count | 7 of 10, 8 of 10, every rep in round 3, no pause in one section | 8 of 10 kicks |
| The check | Mirror, video, tape mark, count aloud, notebook mark | Side-view video, one round |
The Target Bank, by Art Type
Pick one row. Do not combine rows in one session.
| Art type | Target 1 | Target 2 | Target 3 |
|---|---|---|---|
| Striking (karate, taekwondo, Muay Thai, kickboxing) | Hands return to guard after every strike | Rear foot turns fully on the back-hand strike | Step out or angle off after every combination |
| Grappling (judo, BJJ, catch wrestling) | Elbows stay inside the frame on every hip escape | Feet stay active, never flat and still, in guard movement | Technical stand-up finishes in base, head protected |
| Forms-based work | One section with no pause and no guessed move | Stance length matches the tape marks every rep | Chamber is set before every block or strike |
| Mixed / general | Feet move before hands on every entry | Breathing stays audible and steady for a full round | Every round ends in stance, balanced, ready |
Session Roles
| If today is... | Run this kind of session | Intensity |
|---|---|---|
| The day after class | Review session: what class taught, slow | Low to moderate |
| A rested off day | Main session: your current target, full template | Moderate |
| A tired or sore day | Light session: walk-throughs, mobility, notes only | Low |
| The day before class or a test | Polish session: best material, short, confident | Low to moderate |
| A travel day | Minimum session from Part 6, hotel version | Low to moderate |
Part 2: Space and Equipment Tiers
You do not need a home gym. You need a clear rectangle, honest footing, and a plan that fits the tier you actually have today. A session run at Tier 0 counts in full. Tiers change options, not worth.
| Tier | Space you need | Equipment | What it unlocks | What it does not allow |
|---|---|---|---|---|
| Tier 0 — None | About 6 x 6 feet of clear floor; a hallway for footwork | Body, floor, phone timer, notebook | Shadow work, footwork, forms in place, floor movement on carpet, conditioning | Falls or rolls on hard floor; weapon work without overhead clearance |
| Tier 1 — Minimal | About 8 x 8 feet; one wall; a mat or large rug | Tape, mirror or phone on a stand, jump rope, light resistance band, water bottle as a marker | Video checks, tape-mark stance work, mat floor flow, band rows and assisted drills | Bag work; heavy weights; partner techniques |
| Tier 2 — Full | Garage, spare room, or yard, about 10 x 10 feet or more | Mat area, heavy bag or pad held by a stand (never a person outside class rules), mirror, timer, light weights, foam roller | Bag rounds at controlled power, loaded conditioning, full forms run-throughs | Maximal lifts alone; sparring; any partner technique without a trained partner and supervision |
The Two-Minute Space Check
Run it every time, even in a room you know.
| Check | Standard | Done |
|---|---|---|
| Floor | Nothing to step on, trip over, or land on; footing tested slowly | ☐ |
| Reach circle | Arms extended, turn a full circle: nothing within striking or stepping reach you did not plan | ☐ |
| Overhead | Lights, fans, and shelves clear of raised arms and any tool | ☐ |
| Walls and furniture | One safe direction for kicks; no glass, sharp corners, or screens in the fall zone | ☐ |
| People and animals | Practice area closed to pets and small children for the session | ☐ |
| Exit | Water, phone, and notebook placed at the edge, not in the movement area | ☐ |
Floor Rules by Surface
| Surface | Use it for | Avoid |
|---|---|---|
| Mat (home or gym) | Floor flow, rolls as taught, bridges, conditioning | Dragging furniture across it; outdoor shoes |
| Carpet or large rug | Slow floor movement, forms, footwork, shadow work | Fast falls; high-friction pivots that twist a planted knee |
| Wood, tile, or laminate | Footwork in suitable footwear, standing drills, forms | Rolls, falls, bridges; sock-footed kicking |
| Grass or park ground | Shadow work, forms, footwork, conditioning | Uneven or wet ground for kicks; any work near other people |
Part 3: The Warm-Ups
Five to eight minutes, in order, every session. No static holds longer than a breath in a warm-up. Start easy and finish moving like your art.
Warm-Up A: Standing Arts (Striking and Forms)
| Minute | Movement | Dose |
|---|---|---|
| 0 to 1 | March, jog in place, or easy rope; nasal breathing | Continuous, easy |
| 1 to 2 | Arm circles, shoulder rolls, wrist circles | 8 each direction |
| 2 to 3 | Hip circles and standing trunk rotations | 8 each direction |
| 3 to 4 | Leg swings front to back, then side to side, hand on wall if needed | 10 per leg, each plane |
| 4 to 5 | Step-and-slide in stance, all directions; easy pivots | Continuous, small steps |
| 5 to 7 | Shadow strikes at rising speed, no power; finish with 5 easy kicks per leg if your art kicks | Build to about half speed |
Warm-Up B: Floor Arts (Grappling Movement)
| Minute | Movement | Dose |
|---|---|---|
| 0 to 1 | Easy standing movement, shoulder and neck range, gentle | Continuous |
| 1 to 2 | Hip circles, deep squat rocks holding support as needed | 8 circles; 10 rocks |
| 2 to 3 | Standing hip hinges, unloaded, slow | 10 reps |
| 3 to 5 | Floor flow at warm-up speed: hip escapes, bridges, sit-throughs | 4 to 5 each, alternating sides |
| 5 to 7 | Guard movement and technical stand-ups, slow to moderate | Continuous flow, breathing steady |
Warm-Up C: The Minimum (3 Minutes, Any Art, Anywhere)
| Minute | Movement | Dose |
|---|---|---|
| 0 to 1 | March or jog in place, arm swings | Continuous |
| 1 to 2 | Hip circles, leg swings, squat rocks | 6 to 8 each |
| 2 to 3 | Your art's easiest movement at half speed: steps, shadow jab, or floor flow | Continuous |
Part 4: The Drill Menus
Choose drills from the menu that matches your target. One menu per session is enough. Doses are written for a main block; halve them for a 15-minute session.
Menu A: Striking Shadow Drills
| Drill | How it runs | Dose | Form standard |
|---|---|---|---|
| Jab and go | Step in, jab, step out at an angle | 2 rounds x 2 min | Hand returns to cheek before the feet reset |
| One-two, exit | Jab, cross, pivot or angle out | 2 rounds x 2 min | Rear heel turns; you finish in stance, not leaning |
| Defense first | Slip, block, or cover, then answer with two strikes | 2 rounds x 2 min | Hands are home before the answer starts |
| Kick and rechamber | One kick your art owns, chamber, strike, rechamber, set down in stance | 3 sets x 6 per leg | No recovery step; knee returns to chamber |
| Combination ladder | Add one strike per round: 1, then 1-2, then 1-2-kick | 3 rounds x 2 min | The ladder stops where form breaks; note that round |
| Weak-side round | Your full simple combination, non-dominant side leading | 2 rounds x 2 min | Same standards, slower speed is expected and fine |
Menu B: Grappling Solo Movement Drills — Movement and Flow Only
| Drill | How it runs | Dose | Form standard |
|---|---|---|---|
| Hip escape (shrimp) | Frame, bridge slightly, shrimp hips away, turn to face in, recover guard | 3 sets x 6 per side | Elbows stay inside; you end on your side, facing in |
| Bridge and roll | Bridge, turn over one shoulder to base, return | 3 sets x 5 per side | Over the shoulder, never over the head; chin tucked |
| Technical stand-up | From seated or supine: post, frame, rise to standing base | 3 sets x 5 per side | Head protected by the framing arm; you finish balanced |
| Sit-through | From base, swing the leg through, turn, return to base | 3 sets x 6 per side | Hips stay low; movement is smooth, not thrown |
| Guard circles | On your back, legs circle and recover guard shapes against an imagined pass | 3 rounds x 1 min | Feet active; knees track; breathing steady |
| Two-move flow | Link any two drills above; repeat, then reverse direction | 3 rounds x 2 min | No pause between moves by the final round |
Menu C: Forms Drills
| Drill | How it runs | Dose | Form standard |
|---|---|---|---|
| Map walk | Walk the whole form at walking speed, naming moves aloud if it helps | 2 passes | No guessed direction; a guess marks a section for work |
| Section loop | One section of 4 to 8 moves, slow, reset between reps | 6 to 10 reps | Stance, chamber, and hand position match every rep |
| Tape-mark section | Section loop on tape marks for stance length and width | 5 reps | Feet land on the marks; adjust the marks, not your memory, if your instructor's standard differs |
| Slow-motion full run | Whole form at quarter speed, no stopping | 1 run | Breathing continues; balance is never rushed |
| Full run, honest | Whole form at training speed, no stopping, note the breakdown point | 1 to 2 runs | Stop after two; tired runs teach the tired version |
| Mirror section | Section loop facing a mirror for checks, then turned away | 4 reps each way | One check only per set: stance, chamber, or hands |
Menu D: Defense and Head Movement Drills (No Partner)
| Drill | How it runs | Dose | Form standard |
|---|---|---|---|
| Slip and return | Slip left, return to guard; slip right, return | 2 rounds x 1 min | Movement is small; hands never drop to make room |
| Roll under the line | Imagine a straight strike at head height; roll under, return to stance | 2 rounds x 1 min | Knees bend; back stays tall enough to see |
| Block, answer, exit | Forearm block shape as taught, one answer strike, angle out | 2 rounds x 2 min | The answer comes after the block finishes, not during |
| Rope line drill (Tier 1+) | A band or rope at shoulder height: slip and roll under it, moving forward and back | 3 lengths or 3 x 1 min | Head clears the line without hands dropping |
Part 5: Footwork Ladders
Run ladders at the start of the main block, when you are fresh. Small steps, stance kept, breathing steady. Rest 30 to 60 seconds between ladders. A ladder is done when you can run it for its full dose with no crossed feet and no loss of stance.
| Ladder | Pattern | Dose | Progression |
|---|---|---|---|
| 1. In and out | Step in, strike position, step out on the same line | 2 min | Add a jab on the entry |
| 2. In, strike, angle out | Step in, jab-cross shapes, exit at 45 degrees | 2 min | Alternate exit sides each rep |
| 3. Side to side | Step left, strike; reset; step right, strike | 2 min | Shrink the reset pause to nothing |
| 4. Pivot box | Step forward, pivot right; step, pivot left; work a square | 4 lengths | Call the direction before you move |
| 5. Advance and retreat | Two steps in with strikes, two steps out with guard high | 2 min | Add a kick shape on the final entry (strikers) |
| 6. Switch step | Small hop-switch of lead foot, settle, strike | 2 x 1 min | Only if taught in your art; settle fully before striking |
| 7. Grappler's level step | Step in with a level change as taught, hands framing, step out to base | 2 min | No dive, no head drop: this is entry footwork, not a takedown |
| 8. Form line | Walk one form's footwork pattern with no hand techniques | 2 passes | Add the hands back for the second pass |
Ladder rules. Feet first, hands second. If your feet cross or your stance collapses, the ladder restarts slower. Tape an L-shape on the floor (Tier 1) and make every pivot happen inside it until the turn is clean.
Part 6: Timed Session Templates
Print the template you run. Every template assumes the Part 3 warm-up at its stated length, one written target, and two lines of notes at the end. Rounds use a phone timer. If a template runs long, cut a round — never cut the warm-up or the notes.
Striking Templates
15 minutes — Striking minimum.
| Minute | Work |
|---|---|
| 0 to 3 | Warm-Up C |
| 3 to 9 | Menu A: jab and go, then one-two / exit, 2 rounds x 2 min with 1 min rest between |
| 9 to 13 | Kick and rechamber, 2 sets x 6 per leg, slow |
| 13 to 15 | Breathe, cool down, write your two lines |
30 minutes — Striking main session.
| Minute | Work |
|---|---|
| 0 to 5 | Warm-Up A |
| 5 to 7 | Ladder 1 or 2 from Part 5 |
| 7 to 19 | Menu A main: defense first and combination ladder, 4 rounds x 2 min, 1 min rests |
| 19 to 25 | Weak-side round and kick and rechamber, alternating |
| 25 to 28 | Finisher F1 or F2 from Part 7 |
| 28 to 30 | Cool down and notes |
45 minutes — Striking full session.
| Minute | Work |
|---|---|
| 0 to 7 | Warm-Up A, full |
| 7 to 11 | Ladders 2 and 4 from Part 5 |
| 11 to 27 | Menu A main: 5 rounds x 2 min on your target drill, 1 min rests; film round 4 |
| 27 to 35 | Second block: combination ladder up and back down; weak-side round |
| 35 to 41 | Finisher from Part 7, your scaling |
| 41 to 45 | Light stretching, cool down, notes, and one video check |
Grappling Movement Templates — Movement and Flow Only
15 minutes — Grappling minimum.
| Minute | Work |
|---|---|
| 0 to 3 | Warm-Up C, floor version: finish on the mat with easy hip escapes |
| 3 to 9 | Hip escapes and technical stand-ups, 3 sets each, alternating sides |
| 9 to 13 | Two-move flow, 2 rounds x 2 min |
| 13 to 15 | Breathe, cool down, notes |
30 minutes — Grappling main session.
| Minute | Work |
|---|---|
| 0 to 6 | Warm-Up B |
| 6 to 18 | Menu B circuit: hip escape, bridge and roll, sit-through, guard circles — 1 min each, 3 rounds, short rests |
| 18 to 25 | Two-move flow building to three moves; reverse direction each round |
| 25 to 28 | Finisher F3 or F4 from Part 7 |
| 28 to 30 | Cool down and notes |
45 minutes — Grappling full session.
| Minute | Work |
|---|---|
| 0 to 7 | Warm-Up B, full |
| 7 to 19 | Menu B main: each drill for its full dose, target drill first |
| 19 to 31 | Flow rounds: 4 rounds x 2 min linking three moves, 1 min rests; film round 3 |
| 31 to 37 | Slow problem round: your weakest movement at half speed, set by set |
| 37 to 42 | Finisher from Part 7, your scaling |
| 42 to 45 | Light stretching, cool down, notes |
Forms-Based Templates
15 minutes — Forms minimum.
| Minute | Work |
|---|---|
| 0 to 3 | Warm-Up C |
| 3 to 5 | Map walk, 1 to 2 passes |
| 5 to 12 | Section loop on today's section, slow |
| 12 to 14 | One honest full run |
| 14 to 15 | Note the breakdown point; that is the next session's section |
30 minutes — Forms main session.
| Minute | Work |
|---|---|
| 0 to 5 | Warm-Up A or B, by art |
| 5 to 8 | Map walk and Ladder 8 |
| 8 to 20 | Section work: two sections, loop and tape-mark versions |
| 20 to 26 | Slow-motion full run, then one honest full run |
| 26 to 28 | Finisher F5 from Part 7 (light) or mobility of your choice |
| 28 to 30 | Cool down and notes |
45 minutes — Forms full session.
| Minute | Work |
|---|---|
| 0 to 7 | Warm-Up A or B, full |
| 7 to 12 | Map walk, Ladder 8, and stance holds on tape marks |
| 12 to 28 | Section work: three sections in rotation; film the hardest section |
| 28 to 36 | Full runs: slow-motion, then honest, then — only if both were clean — one at full training speed |
| 36 to 41 | Finisher from Part 7 or a second form's map walk if you are preparing several |
| 41 to 45 | Light stretching, video check, notes |
Mixed Templates
15 minutes — Mixed minimum (hotel and travel version).
| Minute | Work |
|---|---|
| 0 to 3 | Warm-Up C |
| 3 to 7 | Ladder 1 and jab and go, standing, small space |
| 7 to 11 | Floor flow if the floor allows, or a form section if it does not |
| 11 to 14 | Finisher F1, low scaling |
| 14 to 15 | Notes: one line is enough on travel days |
30 minutes — Mixed main session.
| Minute | Work |
|---|---|
| 0 to 5 | Warm-Up A or B, by your main art today |
| 5 to 10 | Footwork ladder of the day |
| 10 to 20 | Main block from your art's menu, on your one target |
| 20 to 26 | Second art or second skill: forms section, or floor flow, at easy pace |
| 26 to 28 | Finisher of your choice |
| 28 to 30 | Cool down and notes |
45 minutes — Mixed full session.
| Minute | Work |
|---|---|
| 0 to 7 | Full warm-up for your main art |
| 7 to 13 | Ladders 1 to 4, one minute each with rests |
| 13 to 27 | Main block: your target drill in rounds; film one round |
| 27 to 35 | Forms run set or grappling flow set, by art |
| 35 to 41 | Finisher circuit from Part 7 |
| 41 to 45 | Light stretching, video check, notes |
Part 7: Conditioning Finishers, With Scaling
Finishers last 3 to 8 minutes, after the main work, never instead of it. Choose one. Work at a pace you can hold with good form, stop any set whose form breaks, and leave a few reps in reserve. No maximal efforts, no personal records, and no exhausted work near furniture or hard edges.
| Finisher | The work | Time |
|---|---|---|
| F1: Base builder | Squats, push-ups, reverse lunges, dead bug — 30 sec each, rest 30 sec, repeat | 2 to 3 rounds, 5 to 8 min |
| F2: Striker's legs | Split squats, calf raises, stance holds — 30 sec each side or hold, rest as needed | 5 to 6 min |
| F3: Grappler's floor | Glute bridges, hip escape to stand-up, plank — 40 sec each, rest 20 sec | 2 rounds, about 6 min |
| F4: Core and posture | Dead bug, side plank each side, band row (Tier 1+) or prone press-up hold — 30 sec each | 2 rounds, 5 min |
| F5: Light closer | Easy squats, wall push-ups, standing balance each leg, slow breathing | 3 to 4 min, low effort |
Scaling Table
Scale the finisher, not your standards. Form rules do not scale down; loads and rounds do.
| Level | Who it fits | Adjustments |
|---|---|---|
| Easier | Beginners, return from a layoff, tired days, older students | 2 rounds; push-ups to a counter or wall; shorter holds (15 to 20 sec); longer rests; F5 on hard days |
| Standard | Most students, most weeks | Doses as written; floor push-ups; rests as written |
| Harder | Experienced students with clean form and a rested day | Add one round; slow the lowering phase to 3 seconds; add a light band or light weight only where the drill allows; never add speed to sloppy reps |
The next-day rule. If a finisher makes you too sore for class within the next two days, it was scaled too high, whatever level the table called it. Drop one level next time and note it. Conditioning that costs class time is conditioning working against you.
Part 8: Feedback Without a Partner — The Checklists
You are your own second pair of eyes at home. Use one tool per session, one check per set, and write what you find.
The Mirror Checklist
Use the mirror for a set, then turn away for a set. Checking constantly trains dependence; checking in turns builds feel.
| Check | What right looks like | ☐ |
|---|---|---|
| Guard | Hands at cheek height after every strike, both sides | ☐ |
| Chin | Chin down, eyes forward, not lifted as you strike | ☐ |
| Stance | Length and width match your class standard at the end of combinations | ☐ |
| Shoulders | Shoulders down, not shrugged, between strikes | ☐ |
| Kicks (strikers) | Chamber is visible before extension; support foot turns | ☐ |
| Floor work (grapplers) | Elbows in, head position deliberate, hips — not arms — doing the moving | ☐ |
The Video Checklist
Prop the phone to show your whole body, film one round or one form run, and watch it once before filming again.
| Step | Action | Standard |
|---|---|---|
| 1. Set up | Front view for hands and stance width; side view for leaning, stance length, and rechamber | Whole body in frame, feet visible |
| 2. Film | One round, one section, or one full form run — no retakes mid-round | Film the honest version, not the best version |
| 3. First watch | Watch for your target only | Mark: happened / partly / not yet |
| 4. Second watch | Watch for one thing only: feet or hands, not both | Write one fix, in plain words |
| 5. Re-film | Same drill, applying the one fix | Compare only the fix, nothing else |
| 6. File it | Save or delete by a rule you set now: keep one clip per week | The log (Part 11) holds the finding, not the phone |
The Constraint Menu
A constraint makes an error obvious or impossible for a set. Use one at a time, and remove it for the final round to check the fix holds without help.
| Problem | Constraint | Dose |
|---|---|---|
| Hands drop after striking | Touch your cheek after every strike before the next one | 1 round |
| Falling forward on kicks | Hold the rechamber for a full count before setting down | 2 sets x 5 per leg |
| Stances shrink when tired | Tape marks for stance length; every rep must hit them | Section or ladder dose |
| Crossing feet in footwork | A tape line you must not cross with the wrong foot; small steps only | 2 min |
| Holding your breath | Count reps aloud, or exhale audibly on every strike or movement | 1 round |
| Rushing forms | A slow count or metronome for the section; one move per count | Section dose |
| Elbows flare in floor work | Hold a folded towel between elbow and ribs; if it drops, reset | 2 sets |
Part 9: The Forms Practice System
Forms reward the steadiest system, so the system is printed in full here for the forms-based templates to draw on.
| Stage | Job | When you move on |
|---|---|---|
| 1. Map | Walk the form until direction and order need no guessing | Two clean map walks in a row |
| 2. Sections | Loop sections of 4 to 8 moves, slow, checked | A section runs clean three times in a row |
| 3. Links | Practice the joins between sections, where pauses hide | No pause at any join at slow speed |
| 4. Whole, slow | Quarter-speed full runs with breathing | Balance and stance hold for the whole run |
| 5. Whole, honest | Training-speed runs, maximum two per session | The breakdown point moves later or disappears |
| 6. Performance | Full speed, full intent, as for a grading or demonstration | Use sparingly: one per session, after Stage 5 work |
Multiple forms. If you are maintaining several forms, rotate them: one primary form gets section work each session, the others get one map walk or one honest run on a rotation. A simple rotation table lives in your log (Part 11). Never section-work two forms in one short session; depth beats coverage at home, because class provides the coverage.
Part 10: The Plans — Four Weeks and Twelve Weeks
The Four-Week Starter Plan
For a student new to solo practice, or returning after a break. Two solo sessions a week plus class. Add the third session in week 3 only if the first two weeks were completed as written.
| Week | Session 1 | Session 2 | Session 3 (optional) | The week's standard |
|---|---|---|---|---|
| 1 | 15-min template, your art | 15-min template, your art | — | Every session had a written target and notes |
| 2 | 30-min main template | 15-min template | — | One video round filmed and checked |
| 3 | 30-min main template | 30-min main template | 15-min mixed | One ladder completed at full dose, clean |
| 4 | 30-min main template | 45-min template, your art | 15-min light session | Review the log: name your next target from evidence |
The Twelve-Week Plan
Three phases. Each phase keeps the session count you can actually hold — the plan fails by missed weeks, not by modest weeks, so when life shrinks, shrink the template, not the habit.
| Weeks | Phase | Sessions per week | Main work | Feedback | Standard that ends the phase |
|---|---|---|---|---|---|
| 1 to 4 | Build the habit | 2 to 3, mostly 15 to 30 min | One target per session; menus at half to full dose | Mirror checks; first video round in week 2 | Four weeks logged; no week with zero sessions |
| 5 to 8 | Build the skill | 3, mostly 30 min | Target progresses: add footwork, second technique, or flow links | Video every week; one constraint in regular use | Your target happens at its written count in a filmed round |
| 9 to 12 | Make it yours | 3, with one 45-min session weekly | Mixed templates; forms at Stage 5 to 6; weakest movement gets a weekly slow round | Video comparison: week 12 clip beside week 1 clip | A written summary for your instructor: what changed, what still needs a coach's eye |
Missed-week rules. Miss one week: repeat the week. Miss two: drop back one phase for a week. Never make up volume with a double session. Illness and injury are not missed weeks to be repaid; return at the light-session level and build back over a week.
Choosing Your Weekly Rhythm
| Your class schedule | Solo rhythm that fits |
|---|---|
| Class twice a week | Solo on the day after one class (review), plus one off day (main), plus optional weekend mixed |
| Class once a week | Two solo sessions: one review, one main; keep one full rest day |
| Class three or more times a week | One or two light-to-moderate solo sessions only; class is the main load |
| No class for a period (travel, break) | Three minimum or mixed sessions a week to hold skills; no new techniques; full plan resumes with class |
Part 11: Practice Logs and Trackers
Two lines a session is the minimum. These pages hold the fuller record. A check mark means the work was done at the written dose, not merely attempted.
The Session Log (One Row per Session)
| Date | Template run | Target (one line) | Target result (of 10 / clean / partly) | One fix for next time |
|---|---|---|---|---|
| ______ | ______ | ______ | ______ | ______ |
| ______ | ______ | ______ | ______ | ______ |
| ______ | ______ | ______ | ______ | ______ |
| ______ | ______ | ______ | ______ | ______ |
| ______ | ______ | ______ | ______ | ______ |
| ______ | ______ | ______ | ______ | ______ |
| ______ | ______ | ______ | ______ | ______ |
| ______ | ______ | ______ | ______ | ______ |
The Weekly Tracker
| Week | Sessions planned | Sessions done | Video done? | Finisher level | One observation |
|---|---|---|---|---|---|
| 1 | ______ | ☐ ☐ ☐ | ☐ | ______ | ______ |
| 2 | ______ | ☐ ☐ ☐ | ☐ | ______ | ______ |
| 3 | ______ | ☐ ☐ ☐ | ☐ | ______ | ______ |
| 4 | ______ | ☐ ☐ ☐ | ☐ | ______ | ______ |
| 5 | ______ | ☐ ☐ ☐ | ☐ | ______ | ______ |
| 6 | ______ | ☐ ☐ ☐ | ☐ | ______ | ______ |
| 7 | ______ | ☐ ☐ ☐ | ☐ | ______ | ______ |
| 8 | ______ | ☐ ☐ ☐ | ☐ | ______ | ______ |
| 9 | ______ | ☐ ☐ ☐ | ☐ | ______ | ______ |
| 10 | ______ | ☐ ☐ ☐ | ☐ | ______ | ______ |
| 11 | ______ | ☐ ☐ ☐ | ☐ | ______ | ______ |
| 12 | ______ | ☐ ☐ ☐ | ☐ | ______ | ______ |
The Forms Rotation Tracker
| Form | Stage (Part 9) | Last section worked | Last honest run: breakdown point | Next session's job |
|---|---|---|---|---|
| ______ | ______ | ______ | ______ | ______ |
| ______ | ______ | ______ | ______ | ______ |
| ______ | ______ | ______ | ______ | ______ |
| ______ | ______ | ______ | ______ | ______ |
Reading the logs. Four honest weeks tell you more than any single session feels like it does. Look for patterns: the target that never improves needs a coach, not more reps; the session type you always skip needs a smaller template, not more willpower; the finisher level that always costs you class needs to drop.
Part 12: Common Failure Fixes
Solo practice fails in predictable ways. Work the rows in order; most stalls are scheduling or target problems before they are talent problems.
| Failure | The usual cause | The fix in this guide |
|---|---|---|
| Sessions keep getting skipped | Template too long for the day; no fixed slot | Drop to the 15-minute minimum for two weeks; same time, same days; rebuild from Part 10 |
| Every session feels the same | No written target; favorite drills on repeat | Target Builder (Part 1) before the warm-up, every time; rotate menus weekly |
| Practice feels good, class shows no change | No feedback tool in use; speed hid the errors | One video round a week (Part 8); slow the main block for two weeks |
| Sore or drained for class | Finishers scaled too high; no rest day | Next-day rule (Part 7); drop a finisher level; protect one full rest day |
| Kicks or strikes get wilder at home | Full power into air; no stance standard | Seventy-percent rule; finish-in-stance standard; rechamber holds from the Constraint Menu |
| Floor work feels pointless without a partner | Expecting techniques instead of movement | Re-read Menu B: judge flow quality — no pauses, both directions, breathing steady — across four weeks in the log |
| Forms keep breaking at the same place | Full runs repeated instead of section work | Part 9: that breakdown point becomes a section until it runs clean three times |
| Space feels too small to bother | Practicing as if the room were a dojo | Tier 0 plan (Part 2): in-place forms, ladders, and floor flow are full sessions, not consolation sessions |
| Motivation fades after a month | No visible record; goals too large | Weekly Tracker review on the same day each week; shrink the target until the log shows it moving |
Questions Students Ask
How many solo sessions a week is enough? Two or three, alongside class, for most students. One is maintenance, two is progress for most people, and three with a rest day kept is a strong week. Seven is a mistake for almost everyone: joints, motivation, and class performance all pay for it.
Can solo practice replace a missed class? It can hold your skills and keep your rhythm, and the mixed minimum template is built for exactly that week. It cannot replace the class itself — the partner work, the coaching, and the corrections are the class. Use solo work to arrive at the next class ready, not to pretend the missed one happened.
I have no equipment and a tiny room. Is this really for me? Yes, and it was written for you first. Tier 0 in Part 2 is a full program: shadow work in place, footwork ladders in a hallway, forms by section, floor flow on carpet, and bodyweight finishers. Equipment adds options. It has never added discipline.
Should I learn new techniques from videos between classes? No. Learn new techniques in class, where an instructor can set your base and your safety habits. At home, refine what you have been taught and write your questions down for class. That rule protects your joints and your progress at the same time.
My video looks worse than my practice feels. Which is right? The video, about the specific thing you filmed. Feel is a poor camera: it reports effort, not position. That gap is exactly why Part 8 limits you to one fix at a time — the video will always show more than you can change in a week, and changing one thing a week, every week, is fast.
How do I practice for a grading or test alone? Use the forms system in Part 9 for forms, the 45-minute template of your art for conditioning and polish, and your log to choose the target — your breakdown points are your test preparation list. In the final week, shorten sessions, run your best material, and rest. Solo practice builds the test over twelve weeks; it does not cram for it in seven days.
What do I do on a day when I have ten minutes and no energy? The light session: walk your form's map, do Warm-Up C slowly as movement rather than a warm-up, breathe, and write one line in the log. It counts. Programs are kept alive by their smallest honest version, not by their best day.
When should I stop a home drill and ask my instructor instead? When it hurts a joint, when a movement only works with force, when your video shows a problem you cannot name, or when four honest weeks in the log show no movement on a target. Those are coaching questions, and bringing them — with your log — is good practice, not failure.
Annex: The One-Page Session Card
Copy this card onto a single sheet and keep it where you train.
| Step | Do this | Time guide |
|---|---|---|
| 1 | Write one target using the Target Builder | 1 min, before the warm-up |
| 2 | Run the two-minute space check | 2 min |
| 3 | Warm up (Part 3) | 3 to 7 min |
| 4 | Footwork ladder | 2 to 4 min |
| 5 | Main block from one menu, in rounds | The heart of the template |
| 6 | Second block: harder setting or second skill | 5 to 9 min |
| 7 | One finisher, at your scaling | 3 to 8 min |
| 8 | Cool down; write two lines in the log | 2 to 3 min |
The rule on the bottom of the card. A session that followed this card at the 15-minute length counts in full. Length was never the point. The target, the rounds, the check, and the notes are the point — and they fit in any room you have.
Free companion article: The Empty Room: How to Practice Alone and Make It Count — the full article, free in full.
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