Mat Manual mark MAT MANUALTHE MARTIAL ARTS REFERENCE
Free Companion Guide · Cross-Art

Train Anywhere: A Solo Practice Guide for Any Martial Art

Mat Manual companion guide to "The Empty Room: How to Practice Alone and Make It Count." Print it. The article gives the method: one target, a steady session shape, honest feedback. This guide gives the sessions themsel…

Key Facts
ArtCross-Art
FamilyCross-Art
Levelall-levels
Formatplan
Topicsfundamentals, forms, sparring, training-plans
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The Full GuideFree in full

Mat Manual companion guide to "The Empty Room: How to Practice Alone and Make It Count." Print it. The article gives the method: one target, a steady session shape, honest feedback. This guide gives the sessions themselves — drill menus, timed templates, ladders, finishers, checklists, and plans you can run in a living room, a garage, a hotel room, or a park, with no partner and, if needed, no equipment at all.

Name: ______________________________ Gym/Dojo: ______________________________ Art: ______________________________

SAFETY, BEFORE ANYTHING ELSE ☐ Solo grappling work in this guide is movement and flow only. No chokes, no joint locks, no throws, and no submissions are practiced alone, on furniture, or on an untrained helper. Ever. ☐ Practice only techniques you have been taught in class. This guide organizes practice; it does not introduce new techniques to test at speed at home. ☐ Clear the space before every session: floor, walls, furniture, and overhead. If overhead room is in doubt, no weapon or training tool is raised in that space. ☐ Keep full-power striking for pads, bags, and supervised class work. Air strikes in this guide are crisp and controlled, about seventy percent, so your joints — not a target — are not what stops the limb. ☐ Stop for sharp pain, joint pain, a pinch, numbness, dizziness, or chest pain. Muscle effort is normal. Pain that changes how you move is a stop signal, and a recurring one is a conversation with your instructor and a clinician. ☐ Never practice falls, rolls, or bridges on a hard floor. Use a mat, or clear carpet for slow movement only, and keep your head and spine protected. ☐ Keep pets and small children out of the practice area during rounds, keep water nearby, and leave at least one full rest day in every week.

Part 1: Choose One Target

Every session in this guide runs on one target. Write it before you warm up. A target you cannot judge is a wish, so use the builder and the bank below.

The Target Builder

Finish this sentence: "By the end of this session, ______ will happen on ______ of 10 reps, checked by ______."

The Target Builder
SlotGood choicesExample
The actionRechamber, guard return, stance landing, pivot, frame, stand-up baseRechamber after every front kick
The count7 of 10, 8 of 10, every rep in round 3, no pause in one section8 of 10 kicks
The checkMirror, video, tape mark, count aloud, notebook markSide-view video, one round

The Target Bank, by Art Type

Pick one row. Do not combine rows in one session.

The Target Bank, by Art Type
Art typeTarget 1Target 2Target 3
Striking (karate, taekwondo, Muay Thai, kickboxing)Hands return to guard after every strikeRear foot turns fully on the back-hand strikeStep out or angle off after every combination
Grappling (judo, BJJ, catch wrestling)Elbows stay inside the frame on every hip escapeFeet stay active, never flat and still, in guard movementTechnical stand-up finishes in base, head protected
Forms-based workOne section with no pause and no guessed moveStance length matches the tape marks every repChamber is set before every block or strike
Mixed / generalFeet move before hands on every entryBreathing stays audible and steady for a full roundEvery round ends in stance, balanced, ready

Session Roles

Session Roles
If today is...Run this kind of sessionIntensity
The day after classReview session: what class taught, slowLow to moderate
A rested off dayMain session: your current target, full templateModerate
A tired or sore dayLight session: walk-throughs, mobility, notes onlyLow
The day before class or a testPolish session: best material, short, confidentLow to moderate
A travel dayMinimum session from Part 6, hotel versionLow to moderate

Part 2: Space and Equipment Tiers

You do not need a home gym. You need a clear rectangle, honest footing, and a plan that fits the tier you actually have today. A session run at Tier 0 counts in full. Tiers change options, not worth.

Part 2: Space and Equipment Tiers
TierSpace you needEquipmentWhat it unlocksWhat it does not allow
Tier 0 — NoneAbout 6 x 6 feet of clear floor; a hallway for footworkBody, floor, phone timer, notebookShadow work, footwork, forms in place, floor movement on carpet, conditioningFalls or rolls on hard floor; weapon work without overhead clearance
Tier 1 — MinimalAbout 8 x 8 feet; one wall; a mat or large rugTape, mirror or phone on a stand, jump rope, light resistance band, water bottle as a markerVideo checks, tape-mark stance work, mat floor flow, band rows and assisted drillsBag work; heavy weights; partner techniques
Tier 2 — FullGarage, spare room, or yard, about 10 x 10 feet or moreMat area, heavy bag or pad held by a stand (never a person outside class rules), mirror, timer, light weights, foam rollerBag rounds at controlled power, loaded conditioning, full forms run-throughsMaximal lifts alone; sparring; any partner technique without a trained partner and supervision

The Two-Minute Space Check

Run it every time, even in a room you know.

The Two-Minute Space Check
CheckStandardDone
FloorNothing to step on, trip over, or land on; footing tested slowly☐
Reach circleArms extended, turn a full circle: nothing within striking or stepping reach you did not plan☐
OverheadLights, fans, and shelves clear of raised arms and any tool☐
Walls and furnitureOne safe direction for kicks; no glass, sharp corners, or screens in the fall zone☐
People and animalsPractice area closed to pets and small children for the session☐
ExitWater, phone, and notebook placed at the edge, not in the movement area☐

Floor Rules by Surface

Floor Rules by Surface
SurfaceUse it forAvoid
Mat (home or gym)Floor flow, rolls as taught, bridges, conditioningDragging furniture across it; outdoor shoes
Carpet or large rugSlow floor movement, forms, footwork, shadow workFast falls; high-friction pivots that twist a planted knee
Wood, tile, or laminateFootwork in suitable footwear, standing drills, formsRolls, falls, bridges; sock-footed kicking
Grass or park groundShadow work, forms, footwork, conditioningUneven or wet ground for kicks; any work near other people

Part 3: The Warm-Ups

Five to eight minutes, in order, every session. No static holds longer than a breath in a warm-up. Start easy and finish moving like your art.

Warm-Up A: Standing Arts (Striking and Forms)

Warm-Up A: Standing Arts (Striking and Forms)
MinuteMovementDose
0 to 1March, jog in place, or easy rope; nasal breathingContinuous, easy
1 to 2Arm circles, shoulder rolls, wrist circles8 each direction
2 to 3Hip circles and standing trunk rotations8 each direction
3 to 4Leg swings front to back, then side to side, hand on wall if needed10 per leg, each plane
4 to 5Step-and-slide in stance, all directions; easy pivotsContinuous, small steps
5 to 7Shadow strikes at rising speed, no power; finish with 5 easy kicks per leg if your art kicksBuild to about half speed

Warm-Up B: Floor Arts (Grappling Movement)

Warm-Up B: Floor Arts (Grappling Movement)
MinuteMovementDose
0 to 1Easy standing movement, shoulder and neck range, gentleContinuous
1 to 2Hip circles, deep squat rocks holding support as needed8 circles; 10 rocks
2 to 3Standing hip hinges, unloaded, slow10 reps
3 to 5Floor flow at warm-up speed: hip escapes, bridges, sit-throughs4 to 5 each, alternating sides
5 to 7Guard movement and technical stand-ups, slow to moderateContinuous flow, breathing steady

Warm-Up C: The Minimum (3 Minutes, Any Art, Anywhere)

Warm-Up C: The Minimum (3 Minutes, Any Art, Anywhere)
MinuteMovementDose
0 to 1March or jog in place, arm swingsContinuous
1 to 2Hip circles, leg swings, squat rocks6 to 8 each
2 to 3Your art's easiest movement at half speed: steps, shadow jab, or floor flowContinuous

Part 4: The Drill Menus

Choose drills from the menu that matches your target. One menu per session is enough. Doses are written for a main block; halve them for a 15-minute session.

Menu A: Striking Shadow Drills
DrillHow it runsDoseForm standard
Jab and goStep in, jab, step out at an angle2 rounds x 2 minHand returns to cheek before the feet reset
One-two, exitJab, cross, pivot or angle out2 rounds x 2 minRear heel turns; you finish in stance, not leaning
Defense firstSlip, block, or cover, then answer with two strikes2 rounds x 2 minHands are home before the answer starts
Kick and rechamberOne kick your art owns, chamber, strike, rechamber, set down in stance3 sets x 6 per legNo recovery step; knee returns to chamber
Combination ladderAdd one strike per round: 1, then 1-2, then 1-2-kick3 rounds x 2 minThe ladder stops where form breaks; note that round
Weak-side roundYour full simple combination, non-dominant side leading2 rounds x 2 minSame standards, slower speed is expected and fine
Menu B: Grappling Solo Movement Drills — Movement and Flow Only
DrillHow it runsDoseForm standard
Hip escape (shrimp)Frame, bridge slightly, shrimp hips away, turn to face in, recover guard3 sets x 6 per sideElbows stay inside; you end on your side, facing in
Bridge and rollBridge, turn over one shoulder to base, return3 sets x 5 per sideOver the shoulder, never over the head; chin tucked
Technical stand-upFrom seated or supine: post, frame, rise to standing base3 sets x 5 per sideHead protected by the framing arm; you finish balanced
Sit-throughFrom base, swing the leg through, turn, return to base3 sets x 6 per sideHips stay low; movement is smooth, not thrown
Guard circlesOn your back, legs circle and recover guard shapes against an imagined pass3 rounds x 1 minFeet active; knees track; breathing steady
Two-move flowLink any two drills above; repeat, then reverse direction3 rounds x 2 minNo pause between moves by the final round
Menu C: Forms Drills
DrillHow it runsDoseForm standard
Map walkWalk the whole form at walking speed, naming moves aloud if it helps2 passesNo guessed direction; a guess marks a section for work
Section loopOne section of 4 to 8 moves, slow, reset between reps6 to 10 repsStance, chamber, and hand position match every rep
Tape-mark sectionSection loop on tape marks for stance length and width5 repsFeet land on the marks; adjust the marks, not your memory, if your instructor's standard differs
Slow-motion full runWhole form at quarter speed, no stopping1 runBreathing continues; balance is never rushed
Full run, honestWhole form at training speed, no stopping, note the breakdown point1 to 2 runsStop after two; tired runs teach the tired version
Mirror sectionSection loop facing a mirror for checks, then turned away4 reps each wayOne check only per set: stance, chamber, or hands
Menu D: Defense and Head Movement Drills (No Partner)
DrillHow it runsDoseForm standard
Slip and returnSlip left, return to guard; slip right, return2 rounds x 1 minMovement is small; hands never drop to make room
Roll under the lineImagine a straight strike at head height; roll under, return to stance2 rounds x 1 minKnees bend; back stays tall enough to see
Block, answer, exitForearm block shape as taught, one answer strike, angle out2 rounds x 2 minThe answer comes after the block finishes, not during
Rope line drill (Tier 1+)A band or rope at shoulder height: slip and roll under it, moving forward and back3 lengths or 3 x 1 minHead clears the line without hands dropping

Part 5: Footwork Ladders

Run ladders at the start of the main block, when you are fresh. Small steps, stance kept, breathing steady. Rest 30 to 60 seconds between ladders. A ladder is done when you can run it for its full dose with no crossed feet and no loss of stance.

Part 5: Footwork Ladders
LadderPatternDoseProgression
1. In and outStep in, strike position, step out on the same line2 minAdd a jab on the entry
2. In, strike, angle outStep in, jab-cross shapes, exit at 45 degrees2 minAlternate exit sides each rep
3. Side to sideStep left, strike; reset; step right, strike2 minShrink the reset pause to nothing
4. Pivot boxStep forward, pivot right; step, pivot left; work a square4 lengthsCall the direction before you move
5. Advance and retreatTwo steps in with strikes, two steps out with guard high2 minAdd a kick shape on the final entry (strikers)
6. Switch stepSmall hop-switch of lead foot, settle, strike2 x 1 minOnly if taught in your art; settle fully before striking
7. Grappler's level stepStep in with a level change as taught, hands framing, step out to base2 minNo dive, no head drop: this is entry footwork, not a takedown
8. Form lineWalk one form's footwork pattern with no hand techniques2 passesAdd the hands back for the second pass

Ladder rules. Feet first, hands second. If your feet cross or your stance collapses, the ladder restarts slower. Tape an L-shape on the floor (Tier 1) and make every pivot happen inside it until the turn is clean.

Part 6: Timed Session Templates

Print the template you run. Every template assumes the Part 3 warm-up at its stated length, one written target, and two lines of notes at the end. Rounds use a phone timer. If a template runs long, cut a round — never cut the warm-up or the notes.

Striking Templates

15 minutes — Striking minimum.

Striking Templates
MinuteWork
0 to 3Warm-Up C
3 to 9Menu A: jab and go, then one-two / exit, 2 rounds x 2 min with 1 min rest between
9 to 13Kick and rechamber, 2 sets x 6 per leg, slow
13 to 15Breathe, cool down, write your two lines

30 minutes — Striking main session.

Striking Templates
MinuteWork
0 to 5Warm-Up A
5 to 7Ladder 1 or 2 from Part 5
7 to 19Menu A main: defense first and combination ladder, 4 rounds x 2 min, 1 min rests
19 to 25Weak-side round and kick and rechamber, alternating
25 to 28Finisher F1 or F2 from Part 7
28 to 30Cool down and notes

45 minutes — Striking full session.

Striking Templates
MinuteWork
0 to 7Warm-Up A, full
7 to 11Ladders 2 and 4 from Part 5
11 to 27Menu A main: 5 rounds x 2 min on your target drill, 1 min rests; film round 4
27 to 35Second block: combination ladder up and back down; weak-side round
35 to 41Finisher from Part 7, your scaling
41 to 45Light stretching, cool down, notes, and one video check

Grappling Movement Templates — Movement and Flow Only

15 minutes — Grappling minimum.

Grappling Movement Templates — Movement and Flow Only
MinuteWork
0 to 3Warm-Up C, floor version: finish on the mat with easy hip escapes
3 to 9Hip escapes and technical stand-ups, 3 sets each, alternating sides
9 to 13Two-move flow, 2 rounds x 2 min
13 to 15Breathe, cool down, notes

30 minutes — Grappling main session.

Grappling Movement Templates — Movement and Flow Only
MinuteWork
0 to 6Warm-Up B
6 to 18Menu B circuit: hip escape, bridge and roll, sit-through, guard circles — 1 min each, 3 rounds, short rests
18 to 25Two-move flow building to three moves; reverse direction each round
25 to 28Finisher F3 or F4 from Part 7
28 to 30Cool down and notes

45 minutes — Grappling full session.

Grappling Movement Templates — Movement and Flow Only
MinuteWork
0 to 7Warm-Up B, full
7 to 19Menu B main: each drill for its full dose, target drill first
19 to 31Flow rounds: 4 rounds x 2 min linking three moves, 1 min rests; film round 3
31 to 37Slow problem round: your weakest movement at half speed, set by set
37 to 42Finisher from Part 7, your scaling
42 to 45Light stretching, cool down, notes

Forms-Based Templates

15 minutes — Forms minimum.

Forms-Based Templates
MinuteWork
0 to 3Warm-Up C
3 to 5Map walk, 1 to 2 passes
5 to 12Section loop on today's section, slow
12 to 14One honest full run
14 to 15Note the breakdown point; that is the next session's section

30 minutes — Forms main session.

Forms-Based Templates
MinuteWork
0 to 5Warm-Up A or B, by art
5 to 8Map walk and Ladder 8
8 to 20Section work: two sections, loop and tape-mark versions
20 to 26Slow-motion full run, then one honest full run
26 to 28Finisher F5 from Part 7 (light) or mobility of your choice
28 to 30Cool down and notes

45 minutes — Forms full session.

Forms-Based Templates
MinuteWork
0 to 7Warm-Up A or B, full
7 to 12Map walk, Ladder 8, and stance holds on tape marks
12 to 28Section work: three sections in rotation; film the hardest section
28 to 36Full runs: slow-motion, then honest, then — only if both were clean — one at full training speed
36 to 41Finisher from Part 7 or a second form's map walk if you are preparing several
41 to 45Light stretching, video check, notes

Mixed Templates

15 minutes — Mixed minimum (hotel and travel version).

Mixed Templates
MinuteWork
0 to 3Warm-Up C
3 to 7Ladder 1 and jab and go, standing, small space
7 to 11Floor flow if the floor allows, or a form section if it does not
11 to 14Finisher F1, low scaling
14 to 15Notes: one line is enough on travel days

30 minutes — Mixed main session.

Mixed Templates
MinuteWork
0 to 5Warm-Up A or B, by your main art today
5 to 10Footwork ladder of the day
10 to 20Main block from your art's menu, on your one target
20 to 26Second art or second skill: forms section, or floor flow, at easy pace
26 to 28Finisher of your choice
28 to 30Cool down and notes

45 minutes — Mixed full session.

Mixed Templates
MinuteWork
0 to 7Full warm-up for your main art
7 to 13Ladders 1 to 4, one minute each with rests
13 to 27Main block: your target drill in rounds; film one round
27 to 35Forms run set or grappling flow set, by art
35 to 41Finisher circuit from Part 7
41 to 45Light stretching, video check, notes

Part 7: Conditioning Finishers, With Scaling

Finishers last 3 to 8 minutes, after the main work, never instead of it. Choose one. Work at a pace you can hold with good form, stop any set whose form breaks, and leave a few reps in reserve. No maximal efforts, no personal records, and no exhausted work near furniture or hard edges.

Part 7: Conditioning Finishers, With Scaling
FinisherThe workTime
F1: Base builderSquats, push-ups, reverse lunges, dead bug — 30 sec each, rest 30 sec, repeat2 to 3 rounds, 5 to 8 min
F2: Striker's legsSplit squats, calf raises, stance holds — 30 sec each side or hold, rest as needed5 to 6 min
F3: Grappler's floorGlute bridges, hip escape to stand-up, plank — 40 sec each, rest 20 sec2 rounds, about 6 min
F4: Core and postureDead bug, side plank each side, band row (Tier 1+) or prone press-up hold — 30 sec each2 rounds, 5 min
F5: Light closerEasy squats, wall push-ups, standing balance each leg, slow breathing3 to 4 min, low effort

Scaling Table

Scale the finisher, not your standards. Form rules do not scale down; loads and rounds do.

Scaling Table
LevelWho it fitsAdjustments
EasierBeginners, return from a layoff, tired days, older students2 rounds; push-ups to a counter or wall; shorter holds (15 to 20 sec); longer rests; F5 on hard days
StandardMost students, most weeksDoses as written; floor push-ups; rests as written
HarderExperienced students with clean form and a rested dayAdd one round; slow the lowering phase to 3 seconds; add a light band or light weight only where the drill allows; never add speed to sloppy reps

The next-day rule. If a finisher makes you too sore for class within the next two days, it was scaled too high, whatever level the table called it. Drop one level next time and note it. Conditioning that costs class time is conditioning working against you.

Part 8: Feedback Without a Partner — The Checklists

You are your own second pair of eyes at home. Use one tool per session, one check per set, and write what you find.

The Mirror Checklist

Use the mirror for a set, then turn away for a set. Checking constantly trains dependence; checking in turns builds feel.

The Mirror Checklist
CheckWhat right looks like☐
GuardHands at cheek height after every strike, both sides☐
ChinChin down, eyes forward, not lifted as you strike☐
StanceLength and width match your class standard at the end of combinations☐
ShouldersShoulders down, not shrugged, between strikes☐
Kicks (strikers)Chamber is visible before extension; support foot turns☐
Floor work (grapplers)Elbows in, head position deliberate, hips — not arms — doing the moving☐

The Video Checklist

Prop the phone to show your whole body, film one round or one form run, and watch it once before filming again.

The Video Checklist
StepActionStandard
1. Set upFront view for hands and stance width; side view for leaning, stance length, and rechamberWhole body in frame, feet visible
2. FilmOne round, one section, or one full form run — no retakes mid-roundFilm the honest version, not the best version
3. First watchWatch for your target onlyMark: happened / partly / not yet
4. Second watchWatch for one thing only: feet or hands, not bothWrite one fix, in plain words
5. Re-filmSame drill, applying the one fixCompare only the fix, nothing else
6. File itSave or delete by a rule you set now: keep one clip per weekThe log (Part 11) holds the finding, not the phone

The Constraint Menu

A constraint makes an error obvious or impossible for a set. Use one at a time, and remove it for the final round to check the fix holds without help.

The Constraint Menu
ProblemConstraintDose
Hands drop after strikingTouch your cheek after every strike before the next one1 round
Falling forward on kicksHold the rechamber for a full count before setting down2 sets x 5 per leg
Stances shrink when tiredTape marks for stance length; every rep must hit themSection or ladder dose
Crossing feet in footworkA tape line you must not cross with the wrong foot; small steps only2 min
Holding your breathCount reps aloud, or exhale audibly on every strike or movement1 round
Rushing formsA slow count or metronome for the section; one move per countSection dose
Elbows flare in floor workHold a folded towel between elbow and ribs; if it drops, reset2 sets

Part 9: The Forms Practice System

Forms reward the steadiest system, so the system is printed in full here for the forms-based templates to draw on.

Part 9: The Forms Practice System
StageJobWhen you move on
1. MapWalk the form until direction and order need no guessingTwo clean map walks in a row
2. SectionsLoop sections of 4 to 8 moves, slow, checkedA section runs clean three times in a row
3. LinksPractice the joins between sections, where pauses hideNo pause at any join at slow speed
4. Whole, slowQuarter-speed full runs with breathingBalance and stance hold for the whole run
5. Whole, honestTraining-speed runs, maximum two per sessionThe breakdown point moves later or disappears
6. PerformanceFull speed, full intent, as for a grading or demonstrationUse sparingly: one per session, after Stage 5 work

Multiple forms. If you are maintaining several forms, rotate them: one primary form gets section work each session, the others get one map walk or one honest run on a rotation. A simple rotation table lives in your log (Part 11). Never section-work two forms in one short session; depth beats coverage at home, because class provides the coverage.

Part 10: The Plans — Four Weeks and Twelve Weeks

The Four-Week Starter Plan

For a student new to solo practice, or returning after a break. Two solo sessions a week plus class. Add the third session in week 3 only if the first two weeks were completed as written.

The Four-Week Starter Plan
WeekSession 1Session 2Session 3 (optional)The week's standard
115-min template, your art15-min template, your art—Every session had a written target and notes
230-min main template15-min template—One video round filmed and checked
330-min main template30-min main template15-min mixedOne ladder completed at full dose, clean
430-min main template45-min template, your art15-min light sessionReview the log: name your next target from evidence

The Twelve-Week Plan

Three phases. Each phase keeps the session count you can actually hold — the plan fails by missed weeks, not by modest weeks, so when life shrinks, shrink the template, not the habit.

The Twelve-Week Plan
WeeksPhaseSessions per weekMain workFeedbackStandard that ends the phase
1 to 4Build the habit2 to 3, mostly 15 to 30 minOne target per session; menus at half to full doseMirror checks; first video round in week 2Four weeks logged; no week with zero sessions
5 to 8Build the skill3, mostly 30 minTarget progresses: add footwork, second technique, or flow linksVideo every week; one constraint in regular useYour target happens at its written count in a filmed round
9 to 12Make it yours3, with one 45-min session weeklyMixed templates; forms at Stage 5 to 6; weakest movement gets a weekly slow roundVideo comparison: week 12 clip beside week 1 clipA written summary for your instructor: what changed, what still needs a coach's eye

Missed-week rules. Miss one week: repeat the week. Miss two: drop back one phase for a week. Never make up volume with a double session. Illness and injury are not missed weeks to be repaid; return at the light-session level and build back over a week.

Choosing Your Weekly Rhythm

Choosing Your Weekly Rhythm
Your class scheduleSolo rhythm that fits
Class twice a weekSolo on the day after one class (review), plus one off day (main), plus optional weekend mixed
Class once a weekTwo solo sessions: one review, one main; keep one full rest day
Class three or more times a weekOne or two light-to-moderate solo sessions only; class is the main load
No class for a period (travel, break)Three minimum or mixed sessions a week to hold skills; no new techniques; full plan resumes with class

Part 11: Practice Logs and Trackers

Two lines a session is the minimum. These pages hold the fuller record. A check mark means the work was done at the written dose, not merely attempted.

The Session Log (One Row per Session)

The Session Log (One Row per Session)
DateTemplate runTarget (one line)Target result (of 10 / clean / partly)One fix for next time
______________________________
______________________________
______________________________
______________________________
______________________________
______________________________
______________________________
______________________________

The Weekly Tracker

The Weekly Tracker
WeekSessions plannedSessions doneVideo done?Finisher levelOne observation
1______☐ ☐ ☐☐____________
2______☐ ☐ ☐☐____________
3______☐ ☐ ☐☐____________
4______☐ ☐ ☐☐____________
5______☐ ☐ ☐☐____________
6______☐ ☐ ☐☐____________
7______☐ ☐ ☐☐____________
8______☐ ☐ ☐☐____________
9______☐ ☐ ☐☐____________
10______☐ ☐ ☐☐____________
11______☐ ☐ ☐☐____________
12______☐ ☐ ☐☐____________

The Forms Rotation Tracker

The Forms Rotation Tracker
FormStage (Part 9)Last section workedLast honest run: breakdown pointNext session's job
______________________________
______________________________
______________________________
______________________________

Reading the logs. Four honest weeks tell you more than any single session feels like it does. Look for patterns: the target that never improves needs a coach, not more reps; the session type you always skip needs a smaller template, not more willpower; the finisher level that always costs you class needs to drop.

Part 12: Common Failure Fixes

Solo practice fails in predictable ways. Work the rows in order; most stalls are scheduling or target problems before they are talent problems.

Part 12: Common Failure Fixes
FailureThe usual causeThe fix in this guide
Sessions keep getting skippedTemplate too long for the day; no fixed slotDrop to the 15-minute minimum for two weeks; same time, same days; rebuild from Part 10
Every session feels the sameNo written target; favorite drills on repeatTarget Builder (Part 1) before the warm-up, every time; rotate menus weekly
Practice feels good, class shows no changeNo feedback tool in use; speed hid the errorsOne video round a week (Part 8); slow the main block for two weeks
Sore or drained for classFinishers scaled too high; no rest dayNext-day rule (Part 7); drop a finisher level; protect one full rest day
Kicks or strikes get wilder at homeFull power into air; no stance standardSeventy-percent rule; finish-in-stance standard; rechamber holds from the Constraint Menu
Floor work feels pointless without a partnerExpecting techniques instead of movementRe-read Menu B: judge flow quality — no pauses, both directions, breathing steady — across four weeks in the log
Forms keep breaking at the same placeFull runs repeated instead of section workPart 9: that breakdown point becomes a section until it runs clean three times
Space feels too small to botherPracticing as if the room were a dojoTier 0 plan (Part 2): in-place forms, ladders, and floor flow are full sessions, not consolation sessions
Motivation fades after a monthNo visible record; goals too largeWeekly Tracker review on the same day each week; shrink the target until the log shows it moving

Questions Students Ask

How many solo sessions a week is enough? Two or three, alongside class, for most students. One is maintenance, two is progress for most people, and three with a rest day kept is a strong week. Seven is a mistake for almost everyone: joints, motivation, and class performance all pay for it.

Can solo practice replace a missed class? It can hold your skills and keep your rhythm, and the mixed minimum template is built for exactly that week. It cannot replace the class itself — the partner work, the coaching, and the corrections are the class. Use solo work to arrive at the next class ready, not to pretend the missed one happened.

I have no equipment and a tiny room. Is this really for me? Yes, and it was written for you first. Tier 0 in Part 2 is a full program: shadow work in place, footwork ladders in a hallway, forms by section, floor flow on carpet, and bodyweight finishers. Equipment adds options. It has never added discipline.

Should I learn new techniques from videos between classes? No. Learn new techniques in class, where an instructor can set your base and your safety habits. At home, refine what you have been taught and write your questions down for class. That rule protects your joints and your progress at the same time.

My video looks worse than my practice feels. Which is right? The video, about the specific thing you filmed. Feel is a poor camera: it reports effort, not position. That gap is exactly why Part 8 limits you to one fix at a time — the video will always show more than you can change in a week, and changing one thing a week, every week, is fast.

How do I practice for a grading or test alone? Use the forms system in Part 9 for forms, the 45-minute template of your art for conditioning and polish, and your log to choose the target — your breakdown points are your test preparation list. In the final week, shorten sessions, run your best material, and rest. Solo practice builds the test over twelve weeks; it does not cram for it in seven days.

What do I do on a day when I have ten minutes and no energy? The light session: walk your form's map, do Warm-Up C slowly as movement rather than a warm-up, breathe, and write one line in the log. It counts. Programs are kept alive by their smallest honest version, not by their best day.

When should I stop a home drill and ask my instructor instead? When it hurts a joint, when a movement only works with force, when your video shows a problem you cannot name, or when four honest weeks in the log show no movement on a target. Those are coaching questions, and bringing them — with your log — is good practice, not failure.

Annex: The One-Page Session Card

Copy this card onto a single sheet and keep it where you train.

Annex: The One-Page Session Card
StepDo thisTime guide
1Write one target using the Target Builder1 min, before the warm-up
2Run the two-minute space check2 min
3Warm up (Part 3)3 to 7 min
4Footwork ladder2 to 4 min
5Main block from one menu, in roundsThe heart of the template
6Second block: harder setting or second skill5 to 9 min
7One finisher, at your scaling3 to 8 min
8Cool down; write two lines in the log2 to 3 min

The rule on the bottom of the card. A session that followed this card at the 15-minute length counts in full. Length was never the point. The target, the rounds, the check, and the notes are the point — and they fit in any room you have.

Free companion article: The Empty Room: How to Practice Alone and Make It Count — the full article, free in full.

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