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Companion Guide · Taekwondo

Tournament Day Playbook: Taekwondo

Mat Manual companion guide to "Your First Tournament: The WT Day, Rehearsed." Print it. The article walks the WT day in order and explains what electronic scoring rewards. This book trains the day: a six-week run-in, a…

Key Facts
ArtTaekwondo
FamilyKorean Arts
Levelbeginner
Formatplaybook
Topicscompetition, kicks, training-plans
PreviewThe opening of the guide

Mat Manual companion guide to "Your First Tournament: The WT Day, Rehearsed." Print it. The article walks the WT day in order and explains what electronic scoring rewards. This book trains the day: a six-week run-in, a two-kick game plan, the day-of checklist, warm-up builds for three hall situations, the between-match reset, and a review sheet. It is the partner to this library's first-competition playbooks for BJJ and judo, so the day runs on the same rails in every art.

Competitor: ______________________________ Event: ______________________________ Date: ______________ Division: ______________ Coach: ______________________________

BEFORE ANYTHING: THE RULES THIS BOOK DOES NOT BEND ☐ Compete at your natural weight. Weight is settled with your coach weeks out, on the entry form. No dehydration practices, no morning-of negotiations with the scale. Children never cut weight, full stop. ☐ The game plan is fixed by week two of the run-in: two scoring kicks and one defence. Nothing new is added in the final fortnight, however well it worked once in the gym. ☐ Gear is checked against the event's standards before the event week, protector fit and certification, mouthguard formed, uniform legal. A kit problem found at check-in is a preparation failure, not bad luck. ☐ Any injury in the run-in is reported to the coach the day it happens. Entering hurt and hoping is a decision this book removes in advance. ☐ On the day, food and water follow Part 8 and Part 19. The venue's concession line is not a nutrition plan. ☐ A competitor who feels dizzy, foggy, or unwell at any point stops and tells the coach or a parent at once. The bracket is never the reason a symptom goes unreported.

Part 1: The Event Card, Scoring, Calls, and the Pencil Rule

Carry this card in the bag. Events set their own details inside the WT framework, so verify each line against your event's published rules and information pack before the day, and pencil any difference onto the card. The pencilled card is the true one.

Part 1: The Event Card, Scoring, Calls, and the Pencil Rule
ElementThe standard to confirm for your event
Scoring systemElectronic trunk protector (PSS hogu) at most first events; some events add an electronic head protector; some scores are added by corner judges by hand. Confirm which parts of your scoring are electronic and which are judged
What scoresTechniques landing on the scoring areas with the scoring surface, registering on the system or seen and awarded by the judges. Head techniques carry the highest value in the WT game. Pencil your event's current points table in the margin, from the official pack
PenaltiesFouls are recorded against you, accumulate, and repeated penalties end matches. Boundary violations, falling, grabbing, and attacking after a break are the usual first-timer traps
Match formatRounds and round length for your division, from the official pack, pencilled here: rounds ______ · length ______ · rest ______
The standard this book teachesKick so the force registers through the protector (Part 11), defend the head as the highest-value target, and know the score state late in any match
Part 1: The Event Card, Scoring, Calls, and the Pencil Rule
Court call or signalMeaningYour behaviour
Chung / HongBlue / red, the competitor calledAnswer to your colour at once
Kal-yeoBreak, the referee separates the competitorsStop attacking instantly, step back as directed
Kye-sokContinueResume on the call
Gam-jeom signalA penalty is recordedRegister it. Do not argue it
Time / end signalThe round or match is overStop, return, bow out

Call spellings and signals vary slightly by event. Watch one match on your court before yours (Part 17), and the local version of every line above becomes familiar before it is aimed at you.

The Companion Guide

Tournament Day Playbook: Taekwondo

Mat Manual companion guide to "Your First Tournament: The WT Day, Rehearsed." Print it. The article walks the WT day in order and explains what electronic scoring rewards. This book trains the day: a six-week run-in, a two-kick game plan, the day-of checklist, warm-up builds for three hall situations, the between-match reset, and a review sheet. It is the partner to this library's first-competition playbooks for BJJ and judo, so the day runs on the same rails in every art.

Taekwondobeginnerplaybookcompetition, kicks, training-plans

What's Inside

  • Part 1: The Event Card, Scoring, Calls, and the Pencil Rule
  • Part 2: The Small Game Plan Builder
  • Part 3: The Six-Week Run-In, Overview
  • Part 4: The Opening Exchange Builder
  • Part 5: Pressure Drilling Formats
  • Part 6: Registration, Weigh-In, and Bracket Literacy
  • …and 22 more sections
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