Stand-Up Starter System
Mat Manual companion guide to "You Pull Guard Because You Can't Wrestle." Print it. The article makes the case and names the base. This book builds it: breakfall standards first, then stance and movement progressions, t…
| Art | Brazilian Jiu-Jitsu |
|---|---|
| Family | Brazilian Jiu-Jitsu |
| Level | beginner |
| Format | system |
| Topics | throws, groundwork, training-plans |
Mat Manual companion guide to "You Pull Guard Because You Can't Wrestle." Print it. The article makes the case and names the base. This book builds it: breakfall standards first, then stance and movement progressions, the hand-fighting drill library, three takedown systems step by step with checkpoints and failures, sprawl reaction training, session plans, and the guard-pull decision checklist.
Name: ______________________________ Academy: ______________________________ Belt: ______________ Lead leg: L / R Weight: ______________
SAFETY, BEFORE ANYTHING ELSE — FALLING BEFORE THROWING ☐ Ukemi before takedowns. Nobody in this system takes a live throw until Part 1's breakfall standards are passed at standing height, pain-free, on both sides. ☐ Tap early and often applies standing too: a locked guillotine, armbar, or leg entanglement in any drill ends the rep instantly, by voice if hands are busy. ☐ Never crank a submission from the front headlock or any standing control. Control before submission, at every height. ☐ Throws land a partner, not on a partner. The thrower's job includes the landing: control the fall, never spike, never fall with full weight onto a downed partner's ribs or head. ☐ Protect your partner in every rep: check the mat space behind them before any backward throw or trip, every time, out loud habits included. ☐ Knees and neck rule the dosage: any sharp joint pain stops the session's standing work. Volume in Part 10 is a ceiling, not a quota.
Part 1: Breakfall Standards (Pass Before Live Takedowns)
| Fall | Standard | Reps to standard |
|---|---|---|
| Back fall, from kneeling | Chin tucked, arms slap at 45°, no post with a straight arm, exhale on landing | 10 clean each session until automatic |
| Back fall, from standing | Same standard from full height, feet leave and land without a wrist post | 10 clean, both in class warm-ups |
| Side fall, each side | Land on the side's big surfaces, top leg bent, chin tucked, slap with the near arm | 10 each side |
| Forward roll, each side | Over the shoulder, never over the head or neck; stand up balanced | 5 each side |
| Forward fall (front breakfall) | Forearms and palms take it together, body rigid, face turned | 5, from kneeling then standing |
| Getting up | Technical stand-up after every fall, both sides, eyes up | Every rep, no exceptions |
Gate test. Coach or senior partner watches one set of each fall at standing height. Any straight-arm post, any head contact, any held breath restarts the count. The gate is pass/fail and it is not personal.
Stand-Up Starter System
Mat Manual companion guide to "You Pull Guard Because You Can't Wrestle." Print it. The article makes the case and names the base. This book builds it: breakfall standards first, then stance and movement progressions, the hand-fighting drill library, three takedown systems step by step with checkpoints and failures, sprawl reaction training, session plans, and the guard-pull decision checklist.
What's Inside
- Part 1: Breakfall Standards (Pass Before Live Takedowns)
- Part 2: Stance Curriculum
- Part 3: Hand-Fighting System
- Part 4: System A — The Single Leg
- Part 5: System B — Snapdown to Front Headlock
- Part 6: System C — The Ankle Pick
- …and 22 more sections
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Free companion article: You Pull Guard Because You Can't Wrestle — the full article, free in full.
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