The Gam-Jeom Avoidance Kit
Mat Manual companion guide to "Points You Gave Away: The Gam-Jeom Habits That Lose Matches." Print it. The article explains the penalties. This book removes them: the full prohibited-acts list in plain language for the…
| Art | Taekwondo |
|---|---|
| Family | Korean Arts |
| Level | beginner |
| Format | playbook |
| Topics | rules, competition, sparring |
Mat Manual companion guide to "Points You Gave Away: The Gam-Jeom Habits That Lose Matches." Print it. The article explains the penalties. This book removes them: the full prohibited-acts list in plain language for the gym wall, a legal-alternative card for every habit that donates points, the three-second and four-kick drills for front-leg fighters, and a mock-match foul tracker that counts your donations in sparring the way a referee counts them in a match.
Name: ______________________________ Gym: ______________________________ Coach: ______________________________ Division: ______________ Events this season: ______________
BEFORE ANYTHING: HOW THIS BOOK WORKS ☐ A gam-jeom is a full point to your opponent, charged by the referee for a prohibited act. Five in one round forfeits the round under best-of-three. This book treats every donation as a habit with a legal replacement, never as a character flaw. ☐ The acts below follow WT Article 14 as currently in force. Rules are revised on a cycle: check your event's briefing for the edition being used, and write any local variation into Part 3's margins. ☐ Drills in this book that practise the stop, the boundary, and the raised-leg deadline are done at controlled speed until the standard is met. A drill for not falling down is not an excuse to fall down harder. ☐ Nothing here teaches arguing with officials. The review channel at an event is the only protest this book recognises, and it belongs to the coach, after the match.
Part 1: The Full List on One Page
| Prohibited act | Plain language | The usual habit behind it |
|---|---|---|
| Crossing the boundary line | Both feet out of the contest area | Retreating in a straight line |
| Falling down | Down for any reason the referee does not read as part of a scoring exchange | Kicking past your balance, slipping on a turn |
| Avoiding or delaying | Refusing to engage, stalling, slow to be ready after a break | Protecting a lead with the clock |
| Grabbing or pushing | Hands moving or holding the opponent's body | Measuring distance with a palm, shoving off in the clinch moment |
| Lifting the leg to block | A raised leg parked in an incoming kick's path | The shin-check habit from other arts and older coaching |
| Kicking the opponent's leg | Striking the leg to kill an attack before it starts | The leg-kick answer imported from other rule sets |
| Holding a leg up | A raised leg kept up beyond about three seconds without kicking | Fencing on one leg, waiting |
| Kicking in the air repeatedly | Kick after kick in the air past the small allowed count, without committing | Flicking to keep distance instead of fighting |
| Attacking below the waist | Any kick landing below the belt line | A low roundhouse that slid, or was aimed there |
| Attacking after kal-yeo | Any strike after the referee's break call | The one-more-shot instinct |
| Striking the head with the hand | Punch, backfist, or hammerfist to the head | Close-range panic, habits from other arts |
| Attacking with the knee or head | Knee strikes and butts | Clinch habits from other rule sets |
| Attacking a fallen opponent | Striking a fighter who is down or falling | Following a knockdown in, trained in other contexts |
| Misconduct | Arguing, gestures, ignoring instructions; coach's misconduct charged to the fighter | The thirty seconds after a decision goes against you |
The Gam-Jeom Avoidance Kit
Mat Manual companion guide to "Points You Gave Away: The Gam-Jeom Habits That Lose Matches." Print it. The article explains the penalties. This book removes them: the full prohibited-acts list in plain language for the gym wall, a legal-alternative card for every habit that donates points, the three-second and four-kick drills for front-leg fighters, and a mock-match foul tracker that counts your donations in sparring the way a referee counts them in a match.
What's Inside
- Part 1: The Full List on One Page
- Part 2: What a Gam-Jeom Costs — The Arithmetic
- Part 3: The Wall Checklist
- Part 4: The Boundary — Habit and Replacement
- Part 5: Falling — Habit and Replacement
- Part 6: Avoiding and Delaying — Habit and Replacement
- …and 22 more sections
The full guide is a paid Mat Manual product. Checkout is not connected yet — no payment is taken on this page.
Free companion article: Points You Gave Away: The Gam-Jeom Habits That Lose Matches — the full article, free in full.
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