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Companion Guide · Muay Thai

Lead-Leg Attack Playbook: The Switch Kick Without the Announcement, and the Teep Partnership

Mat Manual companion guide to "The Switch Kick Everyone Sees Coming." Print it. The article explains the two faults: the switch announces the kick, and the hip never loads behind it. This book rebuilds both: the foot re…

Key Facts
ArtMuay Thai
FamilyMuay Thai & Ring Sports
Levelintermediate
Formatplaybook
Topicskicks, sparring, training-plans
PreviewThe opening of the guide

Mat Manual companion guide to "The Switch Kick Everyone Sees Coming." Print it. The article explains the two faults: the switch announces the kick, and the hip never loads behind it. This book rebuilds both: the foot replacement drilled in timed stages with film checkpoints, camouflage systems behind rhythm and punches, a lead-leg power program, the teep partnership, counters for when the kick is checked or caught, and an eight-week installation with logs. Every drill runs in both stances.

Name: ______________________________ Gym: ______________________________ Home stance: ______________ Switch side being built: ______________

SAFETY, BEFORE ANYTHING ELSE ☐ Switch-kick work uses the shin-contact law from this library: the lower shin is the striking surface. A switch kick landing on the foot or ankle is a failed rep at any speed, and sets stop when contact falls apart with fatigue. ☐ Checking, catching, and counter drills (Parts 11–12) run at the gym's agreed sparring level, said out loud before the round, with mouthguard, gloves, and shin guards on. The stop signal ends any drill instantly. ☐ Head-height switch kicks are calibrated on pads and the bag only in this book. Live head kicks follow your gym's rules and your coach's gate (Part 13), never a drill sheet's enthusiasm. ☐ Single-leg strength work (Part 7) is progressive and pain-ruled: joint pain ends the exercise for the day, muscle effort does not. Anyone returning from knee or ankle injury works to a cleared plan set with their clinician or coach, not to the table's full dose. ☐ Sparring games in Part 10 fence the weapons they fence. A checked or caught kick in a game is data, not an invitation to escalate.

Part 1: The Movement Standard (What "Good" Looks Like, in Checkable Terms)

Part 1: The Movement Standard (What "Good" Looks Like, in Checkable Terms)
ElementThe standardHow you check it
Replacement sizeFeet trade places within roughly your normal stance length; no extra travelTape lines (Part 2): landing feet hit their marks
Replacement heightFeet skim the floor; head height does not changeFilm from the front: head line stays level (Part 3)
TimingSwitch and kick are one movement: the kick launches as the new rear foot landsMetronome test (Part 2): no extra beat exists to clap on
Upper bodyGuard, shoulders, and head give nothing awayFilm with feet cropped out: a watcher cannot call the kick
PivotStanding foot turns as the kick fires, heel lifting, toes rotating outMarker drill (Part 7): the foot finishes on its rotated mark
Hip turnoverHip fully over at contact; foot hangs in line behind the shinFreeze on the bag: toes do not point up at the target
ContactLower shin, at honest range for the target heightPart 14 audit grades every set
RecoveryKicking leg returns along its arc to stance; hands home throughoutPartner grades the return as well as the kick
The Companion Guide

Lead-Leg Attack Playbook: The Switch Kick Without the Announcement, and the Teep Partnership

Mat Manual companion guide to "The Switch Kick Everyone Sees Coming." Print it. The article explains the two faults: the switch announces the kick, and the hip never loads behind it. This book rebuilds both: the foot replacement drilled in timed stages with film checkpoints, camouflage systems behind rhythm and punches, a lead-leg power program, the teep partnership, counters for when the kick is checked or caught, and an eight-week installation with logs. Every drill runs in both stances.

Muay Thaiintermediateplaybookkicks, sparring, training-plans

What's Inside

  • Part 1: The Movement Standard (What "Good" Looks Like, in Checkable Terms)
  • Part 2: Stage 1 — The Replacement Alone (No Kick)
  • Part 3: Film Checkpoints (Run at the End of Stages 1, 2, and 4)
  • Part 4: Stage 2 — Fusing Switch and Kick
  • Part 5: Camouflage I — Hiding the Switch Inside Rhythm
  • Part 6: Camouflage II — Hiding the Switch Behind Punches
  • …and 22 more sections
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Free companion article: The Switch Kick Everyone Sees Coming — the full article, free in full.

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