Counter Map Reference
Mat Manual companion guide to "Counter Throws: Kaeshi-Waza for the Attacks Everyone Throws at You." Print it. The article teaches the map and the timing rule. This book builds the counters behind a block-first gate: one…
| Art | Kodokan Judo |
|---|---|
| Family | Kodokan Judo |
| Level | intermediate |
| Format | reference |
| Topics | throws, competition, sparring, safety |
Mat Manual companion guide to "Counter Throws: Kaeshi-Waza for the Attacks Everyone Throws at You." Print it. The article teaches the map and the timing rule. This book builds the counters behind a block-first gate: one card per attack family with steps and faults, block drills and counter drills in strict order, feint-discipline work, the tani-otoshi safety card, a counter kit worksheet, and a log that separates counters scored from counters drawn by feints.
Player: ______________________________ Club: ______________________________ Coach: ______________________________ Block gate passed (Part 3): ☐ Date: ______________
BEFORE ANYTHING: THE AGREEMENTS AND THE GATE ☐ No counter in this book is drilled live before the Part 3 block standard is passed for that attack family. The gate is pass/fail and the coach signs it. ☐ Tani-otoshi and every drop-behind counter follow Part 11's safety card without exception: the drop lands beside the leg, never onto or through it. A rep that loads a partner's knee stops the drill and the pair's day with that counter. ☐ Ura-nage and the lifting counters are finished with control of the partner's landing. A counter that dumps a partner on their head or neck is a fault, a stop, and a coaching conversation, whatever it scored in your head. ☐ Feints in drills are honest training tools, declared in the format that uses them. Nobody feints a partner who is drilling the block for the first time. ☐ The tap and the fall are respected in counter work exactly as in throwing work. A countered partner takes their fall; a countering partner checks the landing.
Part 1: The Counter Map — The Whole Chart
Post this part. It is the map the article teaches, printed for the wall and the bag.
| Their attack | First counter | Second counter | The window |
|---|---|---|---|
| O-soto-gari | O-soto-gaeshi | Tani-otoshi | Their reaping leg committed and their weight passing over it |
| Ouchi-gari | Ouchi-gaeshi | Ko-soto-gake on their support | Their reap inside your legs, weight forward |
| Ko-uchi-gari | Tsubame-gaeshi | Ko-uchi-gaeshi | Their sweeping foot arrived and loaded |
| Deashi-harai | Tsubame-gaeshi | — | Your foot lifted clear as their sweep passes under it |
| Seoi-nage | Tani-otoshi | Ura-nage (Part 11 rules apply to both) | Their turn completed, your weight loaded on their hips |
| Tai-otoshi | Ko-soto-gake | Tani-otoshi | Their blocking leg planted, weight behind it |
| Uchi-mata | Uchi-mata-sukashi | Te-guruma | Their reaping leg in the air, hips committed |
| Harai-goshi | Utsuri-goshi | Ushiro-goshi | Their hip turning in under your chest |
| Tomoe-nage | Step over and pin | — | Their sacrifice committed and missed |
How the map is owned. Nobody owns eleven counters at once. Part 19's worksheet picks three attacks and three counters, and the rest of the map stays on the wall as orientation until the first three are scoring in randori. The map is a library. The kit is what you carry.
Second counters, and why they wait. Each row's second counter exists for the day the first is scouted: a room that has learned your tani-otoshi will start turning throws with the weight kept back, and ura-nage's existence is what punishes the adjustment. Learn the seconds only when the firsts are scoring, because a player with two half-owned answers to the same attack owns, in the commitment window, a decision, and decisions are too slow for the window. One counter, fired without choosing, beats two counters and a committee meeting.
Counter Map Reference
Mat Manual companion guide to "Counter Throws: Kaeshi-Waza for the Attacks Everyone Throws at You." Print it. The article teaches the map and the timing rule. This book builds the counters behind a block-first gate: one card per attack family with steps and faults, block drills and counter drills in strict order, feint-discipline work, the tani-otoshi safety card, a counter kit worksheet, and a log that separates counters scored from counters drawn by feints.
What's Inside
- Part 1: The Counter Map — The Whole Chart
- Part 2: The Timing Windows, Specified
- Part 3: The Block Gate — Pass Before Any Counter
- Part 4: Counter Card — The O-Soto Family
- Part 5: Counter Card — The Inside Reaps (Ouchi and Ko-Uchi)
- Part 6: Counter Card — The Foot Sweeps and Tsubame-Gaeshi
- …and 22 more sections
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Free companion article: Counter Throws: Kaeshi-Waza for the Attacks Everyone Throws at You — the full article, free in full.
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