Pin Escape Playbook
Mat Manual companion guide to "Pinned: Escaping Osaekomi Against the Clock." Print it. The article teaches the doors. This book trains them against the clock: one escape card per core hold plus the kata-gatame strangle-…
| Art | Kodokan Judo |
|---|---|
| Family | Kodokan Judo |
| Level | all-levels |
| Format | playbook |
| Topics | groundwork, competition, safety, training-plans |
Mat Manual companion guide to "Pinned: Escaping Osaekomi Against the Clock." Print it. The article teaches the doors. This book trains them against the clock: one escape card per core hold plus the kata-gatame strangle-first card, a landing checklist for the seconds before the pin sets, frame and bridge standards, clock drills at three honesty levels, and an escape log that records which door you took and what the clock said.
Player: ______________________________ Club: ______________________________ Coach: ______________________________ Weight: ______________ Date started: ______________
BEFORE ANYTHING: THE AGREEMENTS ☐ Pins are held with control, never with a crank. A holder who cannot hold without hurting their partner is not holding, and the coach stops the drill. ☐ The tap ends everything at once: a hand, a foot, a voice, any of them. In kata-gatame work the tap is expected early and praised, because that hold carries a strangle inside it. ☐ Escaping hard is not a licence to strike. Elbows, knees, and head stay inside technique. A frame is a structure, not a blow. ☐ Nobody trains pin escapes with a neck injury, a rib injury, or breathing trouble undeclared. Declare it before the block, not after the round. ☐ Clock drills use a visible timer both players can see. Arguing with the clock is a conduct matter. The clock is the coach in these drills. ☐ A player who escapes by standing into a live throwing exchange stops at the whistle. Ground rounds end where the plan says they end.
Part 1: The Clock, the Calls, and What Toketa Means
| The call or band | What it means | What it is worth |
|---|---|---|
| Osaekomi | The referee has declared the hold established and the clock is running | The escape problem is now timed |
| 5 to 9 seconds held | First scoring band | Yuko to the holder |
| 10 to 19 seconds held | Second scoring band | Waza-ari to the holder |
| 20 seconds held | Full hold | Ippon to the holder, contest over |
| Toketa | The referee declares the hold broken | The clock stops and the score stands at the band reached |
What draws toketa. You recover to your knees or your feet. Your legs entangle the holder's leg or body so the hold no longer controls you. You roll the holder over and the positions reverse. Partial movement, noise, and effort draw nothing. Train for outcomes the referee can call, not for effort the referee can only admire.
The yuko note. The five-second band is the newest part of the table: yuko returned to the IJF rules for the 2025 to 2028 cycle after years away, and club players raised on ippon-or-nothing counting often do not know it is back. In grading and club randori conventions vary, and this book trains to the contest table because a player trained to the strictest clock is never surprised by a kinder one.
The band rule for training. Every clock drill in this book is scored by the band the escape beat, not by escaped-or-not alone. An escape at 8 seconds and an escape at 18 seconds are different results and the log records them differently, because on contest day they are worth different scores.
Pin Escape Playbook
Mat Manual companion guide to "Pinned: Escaping Osaekomi Against the Clock." Print it. The article teaches the doors. This book trains them against the clock: one escape card per core hold plus the kata-gatame strangle-first card, a landing checklist for the seconds before the pin sets, frame and bridge standards, clock drills at three honesty levels, and an escape log that records which door you took and what the clock said.
What's Inside
- Part 1: The Clock, the Calls, and What Toketa Means
- Part 2: The Pin Map — Four Core Holds and Their Doors
- Part 3: Escape Card A — Kesa-Gatame, the Scarf Hold
- Part 4: Escape Card B — Yoko-Shiho-Gatame, the Side Hold
- Part 5: Escape Card C — Kami-Shiho-Gatame, the Upper Hold
- Part 6: Escape Card D — Tate-Shiho-Gatame, the Straddle Hold
- …and 22 more sections
The full guide is a paid Mat Manual product. Checkout is not connected yet — no payment is taken on this page.
Free companion article: Pinned: Escaping Osaekomi Against the Clock — the full article, free in full.
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