Mat Manual mark MAT MANUALTHE MARTIAL ARTS REFERENCE
Brazilian Jiu-Jitsu

Wrestle Up: The Guard Player's Third Option

Guard players learn a two-item menu early and most never add the third item. From the bottom you sweep, or you submit. Coaches drill both, rounds reinforce both, and a student can spend two years on their back choosing between the same two doors.

On this page
  1. When the Come-Up Is Actually There
  2. The Mechanics: Head, Hook, Post, Drive
  3. One Skill in Three Rooms
  4. Where It Goes Wrong
  5. The Companion Guide
  6. Key Takeaways

There is a third door, and in many positions it is wider than the other two. You come up. You get to your feet or to a knee with your grips still on the partner, drive through, and finish on top. Coming up is not giving up on the guard. It is the guard completing itself by the oldest route in grappling: stand up with the person and put them down.

Wrestling up, as most rooms call it, turns guard positions into takedown entries. The partner who was passing your guard a second ago is now defending a single leg or a driving double-style finish with your head in the right place and your hands already attached. No reset to neutral. No grip fight from scratch. You arrive on top carrying the takedown's reward: in scored grappling, the come-up that puts the partner down earns takedown points, and even where no points are counted, you have traded the bottom position for the top one without ever playing the standing game your partner wanted.

Why does nobody drill it as its own skill? Partly habit. Guard class teaches sweeps because sweeps look like guard. The come-up looks like wrestling, so it gets left to the wrestling many BJJ rooms barely train. Students then attempt come-ups by instinct, halfway, with bad head position, get guillotined or sprawled on, and conclude that coming up does not work for them. It works. It was never taught.

Section 01When the Come-Up Is Actually There

Coming up is not always on, and forcing it against a settled partner is how students hand over their necks. The come-up is there when three things line up.

When the Come-Up Is Actually There
SignalWhat it tells youThe fault when you ignore it
Their weight is forwardThe partner leans over you to pass or to hold, so their weight can be carried forward as you riseComing up under a partner sitting back means lifting their full base with your spine
Your grips are liveAn underhook, a collar tie, or a leg grip is already made, so you rise attached, not empty-handedRising with no grip means arriving standing and unarmed in front of a ready partner
Their base is narrowTheir feet or knees sit close together, or one leg is isolated by your guardA wide, staggered base absorbs the drive and gives them the sprawl angle
Your post is freeOne of your arms or legs is free to post on the mat and start the standTrying to rise while both arms are occupied defending is a stand-up with no first step
Your head has a homeYou know where your head goes on the rise, high and tight to their body, before you moveRising with your head low and forward is the guillotine invitation this article warns about

Read those signals the way you read sweep signals. A partner sitting back, base wide, hands free, is a partner to sweep or attack. A partner leaning in, narrow, with your underhook already deep, is a partner asking to be stood up on.

Section 02The Mechanics: Head, Hook, Post, Drive

Four jobs, in order, from every guard this article covers. Teach them in this order and the come-up stops being a scramble and becomes a technique.

Head position. Your head goes high and tight against the partner's body, ear to ribs or cheek to chest, on the same side as your main grip. High matters. A head that stays low as you rise slides down the front of the partner's body and lands exactly where a guillotine lives. A head pinned tight and high has no room for an arm to wrap, and it steers the partner as you drive. This is a safety standard, not a style point, and the companion guide grades it as pass or fail on every card.

The underhook or collar tie. One arm does the attaching. From most guards that is an underhook, deep, with your shoulder in the partner's armpit and your hand climbing their back. Where the gi or the position offers it, a collar tie with the other hand steering the head does similar work. Either way, you rise attached. The grip is what turns your stand-up into their problem.

The post and the drive leg. One leg posts on the mat beside you, foot flat, and that leg does the standing. The other leg drives, knee down then stepping through as you come to your feet or to a strong kneeling drive position. Students fail here by trying to stand with both legs at once, which is a squat under load with no base. Post with one, drive with the other. It is how you would stand up carrying anything heavy, and a resisting partner is exactly that.

The drive. Once up, you do not pause to admire it. Drive forward and across, through the leg you hold or the side your underhook owns, and finish the takedown in the same motion. A come-up that stops halfway is a gift: the partner gets time to sprawl, to whizzer, to wrap the neck. The rise and the finish are one rep.

Section 03One Skill in Three Rooms

From butterfly guard. The natural home of the come-up. You already sit up, you already fight for the underhook, and the partner is already close. Win the underhook, get your head tight on that side, post the far leg, and stand through the partner as they lean in to flatten you. Half the famous butterfly sweeps and the butterfly come-up are the same start with two finishes. Choose late.

From half guard. The underhook half guard is a come-up waiting for its post. You fight for the underhook from the bottom, come to your elbow, then to your hand, and the rise continues to a knee and then to the drive, with the partner's trapped leg limiting their base the whole way. The dogfight position, both players on their knees fighting over the underhook, is simply this come-up paused in the middle.

From closed guard. The closed guard come-up is the sit-up in its oldest form. The partner postures or leans, you open or use the guard to sit up hard into them, take the underhook or the collar tie as your chest meets theirs, post, and stand with their weight leaning the wrong way. It asks for timing more than the other two rooms. Rise as their weight comes forward, not while they sit back in strong posture and watch you climb into their arms.

Three rooms, one order of jobs: head home, grip live, post, drive. If a student can say which job failed after a failed rep, the come-up is becoming a skill.

Section 04Where It Goes Wrong

Coming up into the guillotine. The named danger, and it is almost always a head problem. The student rises with the head low, forward, and detached from the partner's body, and the partner's arm wraps the neck on the way up. The fix is printed above and graded in the guide: head high, tight to the ribs or chest, on the grip side, before the rise starts. If your head has nowhere safe to go, the come-up is not on. Sweep instead.

Standing into a single leg you hand them. Rising square, chest up, both legs arriving under you at once, presents your lead leg to a partner who shoots on it as you stand. Post and drive at an angle, keep the underhook's side heavy, and never pause in the tall, square moment in the middle of the rise. That moment is where come-ups go to be reversed.

Quitting halfway. The most common fault of all. The student rises to a knee, feels resistance, and sits back down into guard, having spent energy and grips to return to the start. Halfway is the worst address in this technique: too high to guard, too low to drive. Once the signals from the table are read and the rise begins, finish it. If the drive stalls on top, you are at least fighting from a knee with an underhook, which is a position with its own finishes, not a retreat.

Section 05The Companion Guide

The article gives you the knowledge. The guide turns it into training. The Wrestling-Up Playbook is the drill book for the guard player's third option.

It prints come-up cards by guard, butterfly, half, and closed, with the head-position standard on every card and graded as pass or fail. Chain cards run the full sequence, come-up to takedown finish to top control, so the finish is trained as part of the technique. Partner-feeding progressions control how much resistance the bottom player gets, and positional gates decide when live come-up rounds begin.

Key Takeaways
  • Sweep or submit is a two-item menu. Coming up is the third option, and it turns guard positions into takedown entries with grips already made.
  • The come-up is there when the partner's weight is forward, your grips are live, their base is narrow, your post is free, and your head has a home.
  • The mechanics run in order: head high and tight, underhook or collar tie attached, one leg posts, the other drives, and the takedown finishes in the same motion.
  • Butterfly, half guard, and closed guard are one skill in three rooms. The order of jobs does not change between them.
  • The guillotine punishes a low, loose head on the rise. Head position is a safety standard here, graded pass or fail, not a detail.

Related: Butterfly Guard: The Guard That Sweeps or Stands Related: You Pull Guard Because You Can't Wrestle Related: The Half Guard: BJJ's Working Position

The Companion Guide

Wrestling-Up Playbook

Mat Manual companion guide to "Wrestle Up: The Guard Player's Third Option." Print it. The article explains why coming up is a guard skill, not a wrestling extra. This book builds it: head-position standards graded pass or fail on every card, come-up cards by guard, chain cards that run the rise into the takedown finish and top control, partner-feeding progressions, and positional gates that decide when live come-up rounds begin.

Brazilian Jiu-Jitsuintermediateplaybookgroundwork, takedowns, training-plans

What's Inside

  • Part 1: The Skill Card
  • Part 2: Head Position Standards (Pass/Fail)
  • Part 3: Grip Standards: Underhook and Collar Tie
  • Part 4: Post and Drive Standards
  • Part 5: Reading the Signals
  • Part 6: Come-Up Card: Butterfly, Stage One
  • …and 22 more sections
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