You pull anyway. Nothing moves except you, up and off your base, and now they're turning under you. Next round you grip it tighter and try to force it faster before they can do that again. Tighter and faster isn't the answer. The hold was never only a finish. It's a place you can run a whole attack from.
The double wristlock (DWL) is a bent-arm hold: their forearm folded against their upper arm, your hands linked on their wrist and your own forearm, their elbow controlled by your body. The library piece on this hold teaches finishing it. This piece teaches something else. Once the DWL is secured from top or the ride, stop asking how to finish it right now. Ask where you are. You're in a hub, a position that holds them still, ties up one arm, and leaves you time. That time is the real prize. Finishes are spokes, and their defense picks which one you take.
Section 01A Hub Buys You Time to Be Careful
This matters for safety as much as for winning. A bent-arm hold finished in a rush gets finished by force, and force on a shoulder is how partners get hurt. The hub idea is precisely what gives the attacker time to be careful. The position itself controls them, so you don't have to snatch at the finish. Settle your weight, check your grip, apply pressure in small steps, and stop the instant they tap. Holds are finished by leverage from position, never by ripping or cranking. If you're hurrying, you don't have the hub yet.
From the hub, three defenses cover most of what a bottom player does. Each hands you a spoke.
| Their defense | What it gives you | The spoke, in order |
|---|---|---|
| They straighten and post the arm | A long, fixed arm braced against the mat, and their weight committed to it | Bar arm across the posted arm first, then the dump off the straightened arm |
| They turn in toward you | Their near shoulder and head come to you; the bent arm gets harder to extend | Switch to the cradle as they turn: near knee and head gathered, roll or walk to the pin |
| They roll through, away from the hold | Momentum, and their back briefly exposed | Follow, keep the grip, re-settle in the ride on the far side, finish from the better angle |
The straighten-and-post is the defense you'll meet first, and its spoke has an order that isn't negotiable.
Section 02Spoke One: Bar Arm First, Then the Dump
They straighten the arm to kill your bend. A straight arm can't be wristlocked, true. But a posted straight arm is a gift. It's rigid, planted, their shoulder locked to the mat through it, and they can't move fast without giving it up.
Step one is the bar arm. Slide your near forearm across the back of their posted arm, above the elbow, and pin it to the mat with your weight through it. Not a strike, not a chop down. A bar, laid across and settled on. Now the arm they straightened to escape is trapped straight, and the bar does the holding for your hands.
Step two, only after the bar is set, is the dump. Drive your weight across the barred arm, circle toward their head, and tip them over the posted arm's line. The straight arm can't bend to catch them, and the bar stops it sliding away, so they go over. Falling safety rides with it: they land on side and shoulder, not on the posted arm. Never drive a posted arm into the mat as they fall. Your bar controls the arm; it doesn't spike it. In drilling, the dump is walked slowly until the landing is boring. Boring is the pass standard.
You land back in the ride, still in the wristlock family. Re-take the wrist, fold the arm again if it's there, and finish the DWL from the better position. Or hold the ride and pick again. The hub survived the spoke. That's the point.
Why bar before dump? Skip the bar, and a good defender pulls the posted arm free mid-fall and posts somewhere new. You land in a scramble you caused. Bar first, and the arm stays where they put it, working for you.
Section 03Spokes Two and Three: The Turn-In and the Roll
When they turn in, they're trying to face the pressure and square up. Chasing the bent arm across their turning body is a losing race. Give the hold up the right way instead. As their near side comes toward you, gather the near knee and head into a cradle, lock your hands, and roll them through or walk around to the pin. Turning in means coming toward your hands, not away from them.
When they roll through, the error is holding on with your arms and getting dragged over. Roll with them. Keep contact through the wrist, let your body travel, and land in the ride on the far side, weight settled, before re-applying anything. Their roll spent their best energy to arrive back under a ride. If the grip survived, the hub is rebuilt. If it didn't, you still have the ride, never a bad trade in catch.
All three spokes share one thing. None starts by letting go and grabbing something new. Each grows out of the grip and weight you already have. That's what makes it a hub instead of a list of moves.
Section 04The Defensive Half: Defend the Hub, Not the Finish
If you're underneath, most coaching tells you to defend the finish. That's too late and too narrow. Defend the hub itself, early.
Attack the grip first. Peel their top hand, work a thumb, turn your wrist toward the weak side of their grip, where their fingers rather than their palm hold you. A hub with a broken grip is just a person lying near you.
Attack their base second. Bridge into the side their weight isn't covering, or roll toward the arm they've committed to your wrist, where one post is busy holding you instead of holding them up. Every spoke starts from a settled attacker. An unsettled one picks badly, or grabs at the finish and gives you the straighten for free.
Use the straighten honestly. It beats the finish, but it invites the bar arm and the dump, in that order. Straighten to buy a beat, then get the arm back, bent and in front of you. A post left planted while you admire it is a spoke you chose for them.
Section 05Where It Goes Wrong
Forcing the finish against the straighten. They post, you pull harder, your base rises, they turn under you. The defense told you the spoke. You argued.
Dumping before the bar. Done first, it frees the arm the dump needs fixed. Bar arm first, every time. No bar, no dump.
Ripping the finish because the hub feels safe. Pressure goes on in steps, the tap ends it at once, and a partner who can't tap gets a verbal stop that counts the same.
Letting go to chase the next hold. Stay attached, travel, re-settle. New grips grabbed mid-scramble turn a controlled position into a coin flip.
Defending only the finish, underneath. By the time the arm is folded and their weight settled, your cheap options are gone. Grip and base, early.
Section 06The Companion Guide
The article gives you the knowledge. The guide turns it into training. The Double Wristlock Chain System builds the hub and its three spokes as drill cards, with the bar-arm-before-dump order locked into every card that uses it.
It opens with safety and partner agreements, including controlled-finishing checkpoints on every finishing card, then maps the hub, the grip fight, and each spoke: the straighten read, the bar arm set, the slow-walk dump with falling progressions, the turn-in cradle switch, and the roll-through follow. The back half runs a four-week build to live rounds where the defender secretly picks a defense, with session plans, logs, a spoke tracker, and troubleshooting.
It's made for the intermediate wrestler who gets this hold regularly and finishes it rarely, and for the partner who keeps defending one move too late.
- The double wristlock, once secured, is a position first, a finish second. The hub holds them while you choose.
- Their defense picks the spoke: straighten and post, turn in, or roll through. Read it instead of forcing the finish.
- Against the straighten: bar arm across the posted arm first, then the dump. The order is the technique.
- The hub is what gives you time to finish by leverage, in steps, with the tap honored at once.
- Underneath, defend the hub, not the finish: break the grip and upset the base before a spoke is chosen.
Related: Caught the Double Wristlock, Cannot Finish It Related: The Second Shot Is the Takedown Related: Catch Wrestling: An Instructor's Overview