Spinning Kicks Playbook
Mat Manual companion guide to "The Spinning Kicks: Hook, Whirlwind, and the Turn That Powers Both." Print it. Turn-first progressions for each kick in the family's teaching order, line and wall checks for the hook's pat…
| Art | Taekwondo |
|---|---|
| Family | Korean Arts |
| Level | intermediate |
| Format | playbook |
| Topics | kicks, sparring, training-plans |
Mat Manual companion guide to "The Spinning Kicks: Hook, Whirlwind, and the Turn That Powers Both." Print it. Turn-first progressions for each kick in the family's teaching order, line and wall checks for the hook's path, partner-distance cards that set the range before the spin starts, a gated tornado block graded by its landings, and miss-recovery standards built on the exit chains.
Name: ______________________________ School: ______________________________ Grade: ______________ Start date: ______________ Lead side (circle): Left / Right Ruleset (circle): WT / ITF / School Current block (Part 20): ______________
BEFORE ANYTHING: SAFETY AND AGREEMENTS ☐ All spinning work in this book runs at agreed speed and agreed contact, stated out loud before each drill. Either partner can lower the speed or the contact at any time with one word, and the drill obeys instantly. ☐ Hogu (chest protector) and head protection per your school's rules are worn for all partner kicking work in this book. Hook kicks at head height are thrown to pads or shields in drilling, never at an unprotected partner's head. ☐ The space behind and beside both partners is checked clear before every set. Spinning kicks travel; the wall side of the room is part of the drill plan, and lanes are set so no pair spins toward another pair. ☐ A kick is not thrown until the look has happened. Any rep begun without the spot is stopped, reset, and logged as a fault, however well it landed. ☐ Tornado work (Parts 13 to 15) is pad work only until the readiness checklist in Part 15 is signed. No exceptions for visitors, seniors, or good days. ☐ Stop on any pain, dizziness, or loss of control, from either partner, with no argument and no finishing the set first. A student who is dizzy from turning sits out turning work for the day, and the log records it without penalty.
Part 1: The Family at a Glance
One mechanic, three expressions, taught in this order and no other. A later kick in this table is never drilled until the earlier kick's standard is signed off in Part 25.
| Order | Kick | What is added | Its honest job | Its cost |
|---|---|---|---|---|
| 1 | Huryeo chagi (hook kick), standing | The hook itself: extend past, hook back | Reaching around a guard; countering a leaning head; close-range head-height tool | Slower than a roundhouse on its line; a miss leaves the leg out for a beat |
| 2 | Dwi huryeo chagi (spinning hook kick) | A full turn in front of the same hook | A counter and set-piece against a partner advancing straight or standing their ground | A full turn's information problem; a miss leaves the thrower turned away |
| 3 | Dolgae chagi (whirlwind kick, tornado kick) | A jump and an airborne rotation | A spectacular head kick from an angle guards are not built for, when the score justifies the wager | Balance, recovery, and information all spent at once; the landing is the grade |
Family law. The turn is the technique, and its order never changes: look, turn, chamber, kick. The head finds the target before the body commits. The leg stays folded through the turn and extends only when the eyes have the target again. Every standard in this book is that law applied at a different size.
Spinning Kicks Playbook
Mat Manual companion guide to "The Spinning Kicks: Hook, Whirlwind, and the Turn That Powers Both." Print it. Turn-first progressions for each kick in the family's teaching order, line and wall checks for the hook's path, partner-distance cards that set the range before the spin starts, a gated tornado block graded by its landings, and miss-recovery standards built on the exit chains.
What's Inside
- Part 1: The Family at a Glance
- Part 2: How a Rep Counts
- Part 3: Distance: Setting the Range Before the Spin
- Part 4: Turn School One — Look, Turn, Spot, Freeze
- Part 5: Turn School Two — The Pivot, the Line, and the Wall
- Part 6: Huryeo Chagi — The Hook Kick Card
- …and 22 more sections
The full guide is a paid Mat Manual product. Checkout is not connected yet — no payment is taken on this page.
Free companion article: The Spinning Kicks: Hook, Whirlwind, and the Turn That Powers Both — the full article, free in full.